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////////////////////////////////Shogo: Mobile Armor Division Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

by Wobak							   															29.03.2014

This is Version 2 of the patch. It makes the game work without any stretching regardless of the aspect ratio.

Features:
-The FOV is Hor+ (the larger the aspect ratio, the more is seen) and can also be set manually.
-The cutscenes are anamorphic (they zoom in so that the original aspect is kept).
-The crosshairs scale with the screen resolution.
-Its no longer possible to control the character during cutscenes after exiting a menu.

Installation:
1. Put the "WidescreenPatch.rez" file in the "Custom" folder in the Shogo Installation directory.
2. Run the launcher, click on "Display", choose your resolution and click "OK".
3. Click on "Customize", select "WidescreenPatch.rez" and click on "Add".
4. Make sure that "Always load these rez files" is enabled.
5. Click "OK" and start the game.
Enjoy the game!

Setting the FOV:
If you want to set the horizontal FOV to another value than the automatically calculated one:
1. Run the launcher and click on "Advanced"
2. Write +FovX "value" in the command line field (without the outer quotes).
3. Make sure that "Always pass these command-line parameters" is checked and click "OK".
	
Known Problems:
-The menu items dont scale. It is impossible to scale them because they are drawn directly to the screen,
unlike the bitmaps.
 
Thanks to Monolith and Gametoast.
 
If you encounter bugs or have problems either post in the Releasethread: http://www.wsgf.org/forums/viewtopic.php?f=64&t=27095
or write an e-mail at WobakJ[at]Web.de

Changelog:
Version 2 - 29.03.2014:
-crosshairs scale automatically
-correct FOV when zoomed
-properly anamorphic cutscenes
-all menus rendered in 4:3 aspect ratio
-splashscreen isnt stretched anymore
-no more mouse input in cutscenes after exiting a menu

Version 1 - 20.02.2014:
-Hor+ FOV with override
-zooming cutscenes