Cold Waters

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:GOG 1.09e
Play Styles:Single-Player
Setting:Military

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native support: Hor+

FOV: all gameplay cameras have extensive zoom range, but you may want to zoom in closer to torpedoes and missiles.
From the install folder navigate to Cold Waters\ColdWaters_Data\StreamingAssets\default\hud and open default.txt, look for the line
MainCameraFieldOfView=30
Change value to 20 or lower for extreme close-ups.

Tech: Unity
Display settings are stored in %USERPROFILE%\AppData\LocalLow\Killerfish Games\Cold Waters\options.txt

Ultra/Super-Wide Specific Solution & Issues:

Native support: Hor+

Eyefinity / Surround Specific Solution & Issues:

Native support: Hor+

Configurable HUD: Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt

Under [HUD LAYOUT] there are basically 7 lines to modify:

BottomLeftPanelPos=
BottomRightPanelPos=
UpperRightStatusIcons=
UpperRightTacMapZoomReadoutPos=
UpperRightPeriscopeZoomReadoutPos=
UpperRightRecognitionManual=
UpperLeftPeriscopeESMPos=

The first 0 on each line is the horizontal position of the panel in pixels. To center the HUD on a 7680x1440 display, each Left panel must be positioned at 2560 and each Right panel at -2560. Don't forget to account for bezel compensation or custom UI Scale (divide screen size by UI scale to get the correct positions).

Outstanding issues:

Status Report and tutorial panel scale to the right and cannot be centered.
Underwater Particles are very large, can be disabled from the Video options menu.

4K UHD Specific Solution & Issues:

Native support.

UI Scale: 1x-1.7x in-game, no upper limit in options.txt

hud size=0 in the file is UI Scale 1x in-game
hud size=14 is UI Scale 1.7x
hud size=20 is 2x etc.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: skipclarke
Periscope, 4:3
Uploaded by: skipclarke
Periscope, 16:10
Uploaded by: skipclarke
Periscope, 16:9
Uploaded by: skipclarke
Periscope, 21:9
Uploaded by: skipclarke
Periscope, 48:9
Uploaded by: skipclarke
Tactical Map, 4:3
Uploaded by: skipclarke
Tactical Map, 16:10
Uploaded by: skipclarke
Tactical Map, 16:9
Uploaded by: skipclarke
Tactical Map, 21:9
Uploaded by: skipclarke
Tactical Map, 48:9
Uploaded by: skipclarke
Campaign Map, 4:3
Uploaded by: skipclarke
Campaign Map, 16:10
Uploaded by: skipclarke
Campaign Map, 16:9
Uploaded by: skipclarke
Campaign Map, 21:9
Uploaded by: skipclarke
Campaign Map, 48:9
15:9 Resolutions:1280x768
16:10 Resolutions:1920x1200
16:9 Resolutions:2560x1440
Ultra/Super-Wide (21:9/32:9) Resolutions:3440x1440
Eyefinity / Surround Resolutions:7680x1440
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L