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Sekiro: Shadows Die Twice will need an ultrawide fix
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33066
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Author:  CyberpunkAF [ 24 Mar 2019, 01:39 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

maybe not the place to ask it, but you guys are so skilled on files edition so Ill try my luke. I want to play in "hide HUD automaticaly" but I really need to remove the spots that shows you where you can launch the grap. It kills the immersion so much. Do you guys have any idea how to remove it? (and no I cant use the full HUD hiding since you cant use items this way so its unplayable)

Author:  gamertaboo [ 24 Mar 2019, 02:29 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

I don't mean to add more ontop of this. But I saw the FPS unlock and had to give it a go. I have an X34 so 3440x1440 @ 100Hz.

So I patched my v3 .exe and loaded into the game, saw it wasn't working and came back here. Saw I needed to change values. So I did that, went back in and changed to windowed. And everything works, except that windowed mode is not borderless, it's still windowed. Am I doing something wrong, or does anyone know the quick answer? I'm going to start over with a fresh .exe see if it works this time.

Thanks for everything guys, it's sad that within two days the community does all this and the devs couldn't be bothered. But what can ya do I suppose.

Author:  DemonSeed [ 24 Mar 2019, 03:14 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.

Author:  About.40.LOLS [ 24 Mar 2019, 03:55 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Only just joined but I have to commend the workarounds/fixes I've seen here. Excellent work. Happy to contribute where I can.

Thanks for the FPS unlocker for sekiro..brilliant.

Author:  Axir [ 24 Mar 2019, 05:32 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

DemonSeed wrote:
@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.


Can confirm, however its not every wall or debris. It's weirdly inconsistent. But I don't think its a big deal

Author:  Axir [ 24 Mar 2019, 05:34 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02



You are an absolute god btw. Is there any chance you can try to unlock the fps of the dark souls games? I honestly never thought I'd see the day where a from software game runs uncapped. You rock dude

Author:  Axir [ 24 Mar 2019, 05:41 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

gamertaboo wrote:
I don't mean to add more ontop of this. But I saw the FPS unlock and had to give it a go. I have an X34 so 3440x1440 @ 100Hz.

So I patched my v3 .exe and loaded into the game, saw it wasn't working and came back here. Saw I needed to change values. So I did that, went back in and changed to windowed. And everything works, except that windowed mode is not borderless, it's still windowed. Am I doing something wrong, or does anyone know the quick answer? I'm going to start over with a fresh .exe see if it works this time.

Thanks for everything guys, it's sad that within two days the community does all this and the devs couldn't be bothered. But what can ya do I suppose.


There is a v4 exe, that has true windowed mode. Check jackfustes posts that I quoted on this page.

Author:  97menace [ 24 Mar 2019, 05:46 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

DemonSeed wrote:
@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.



the bug you found is pretty minor but what im scared of is if the fps unlocker fucks with deflect timings or skills, I would rather play it safe on my 1st playthrough and just go with 60fps

Author:  Vovegog [ 24 Mar 2019, 06:09 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
CaptnNemo wrote:
Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Attachment:
    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe

Great stuff, Jackfuste!
I see some people having trouble using the FPS fix in fullscreen mode, but it works perfectly for me with the v3 .exe, FOV-fix and 100 FPS in fullscreen.

Only bug I've seen so far after ~6 hours of play is stubbing into anything on the ground may slow you to stealth speed until you let go of the stick and start moving again. Very minor complaint, probably not much to do about it?
Doesn't really matter though, game works much better than it did on release! You the best, Jackfuste :rockout:

Author:  nobackup [ 24 Mar 2019, 06:20 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Axir wrote:
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


I can't findF3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 in my hex editor...am I missing something?


You are an absolute god btw. Is there any chance you can try to unlock the fps of the dark souls games? I honestly never thought I'd see the day where a from software game runs uncapped. You rock dude

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