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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 13 Nov 2015, 08:21
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Replies: 766 Views: 603238
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| i just "fixed" the scope problem for ultrawide monitors, basically just deleted the black boxes and left the crosshairs, its here if anyone wants it. http://www.nexusmods.com/fallout4/mods/320/? Nice, just tried it out works great, I can live without the scope box! Yes, game is very playa... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 13 Nov 2015, 07:49
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Replies: 766 Views: 603238
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NiBlade wrote: i just "fixed" the scope problem for ultrawide monitors, basically just deleted the black boxes and left the crosshairs, its here if anyone wants it. http://www.nexusmods.com/fallout4/mods/320/?
Nice, just tried it out works great, I can live without the scope box! |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 12 Nov 2015, 19:43
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Replies: 766 Views: 603238
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| Haldi and others, thanks so much for your hard work. Unfortunately, Bethesda has really screwed the pooch on this one with us in terms of multi-monitor support. Even with the SWF tweaks you guys have provided, base building, crafting is just simply too difficult and tedious and you can't see the pre... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 12 Nov 2015, 05:52
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Replies: 766 Views: 603238
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| Nice work Ekreboi, having an issue Scoped Zoom however, its jammed to a 1/4 of center screen. delete or rename scopemenu.swf and see if that fixes it. That file may not have needed to be modified. EDIT.. yea.. I just looked deeper into that one. A LOT going on in there. Would be far too much hassle... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 12 Nov 2015, 05:29
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Replies: 766 Views: 603238
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| yea i change them in jpexs, i just cant convert them back to ba2, i can convert them back into the old bsa or bas format whatever it is, just cant get it to go back into the right ba2 :( btw 113,400 / 21,600 puts it into 5670x1080 You don't have to compile back to ba2. 3840x720 has been fine. The g... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 12 Nov 2015, 01:34
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Replies: 766 Views: 603238
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Nice work Haldi, it's definitely playable and fixes the initial stretch, but the important functions such as crafting and inventory still borked  |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 12 Nov 2015, 00:34
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Replies: 766 Views: 603238
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| lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD! Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :) Fallout4_2015_11_11_23_21_43_034.jpg And ... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 11 Nov 2015, 20:35
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Replies: 766 Views: 603238
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| Any update to Haydens fix? |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 11 Nov 2015, 15:40
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Replies: 766 Views: 603238
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| I'm assuming he'll just be updating Flawless Widescreen Right, but I imagine there will be some lag time between them like with Skyrim, especially during this early release phase where Bethesda will be pushing updates out more rapidly. Yeah, all of this could have been avoided if Bethesda just prov... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 11 Nov 2015, 15:31
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Replies: 766 Views: 603238
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| So now here's the question: What's the most effective method of keeping steam from updating Fallout 4? I notice now that under "Automatic Updates" The only options are: Only update when I launch it Always keep this game up to date Always keep this game up to date - I really want it update... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 11 Nov 2015, 13:54
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Replies: 766 Views: 603238
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HaYDeN wrote: Oh Hello there. I'll just leave this here, about 9 hours spent on it thus far.... would really rather be playing it - plugin is not done yet. 
Holy smokes! Amazing!
Get 'r done
Donate to this man |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 11 Nov 2015, 03:28
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Replies: 766 Views: 603238
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| This is ridiculous .... trying to get any inventory and crafting done is simply guessing http://i2.photobucket.com/albums/y24/fourdoorchevelle/fallout%20menus_zps7dehb3uu.png I really wouldn't bother with 21:9 resolutions at the moment. Just stick with 1920x1080 till either we get a hack or a prope... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 10 Nov 2015, 14:38
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Replies: 766 Views: 603238
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latexyankee wrote: This is just depressing
Tell me about it, i've been keeping my eyes peeled for a HUD fix for 21:9
It just isn't the same playing at 1920x1080 |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 10 Nov 2015, 04:29
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Replies: 766 Views: 603238
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
| kaburan |
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Posted: 10 Nov 2015, 04:08
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Replies: 1251 Views: 1120622
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| Hayden should look into adding a Fallout 4 HUD fix, decent donations to be had there. Lots of folks with this issue. |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 10 Nov 2015, 03:35
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Replies: 766 Views: 603238
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| Yeah it's a bit disappointing to say the least. Hopefully we can get a fix for the HUD stretch |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 10 Nov 2015, 02:36
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Replies: 766 Views: 603238
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| Looks like we'll need to wait for either Bethesda to provide Multi-Monitor support, or hope we can get it on flawless widescreen |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
| kaburan |
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Posted: 10 Nov 2015, 01:13
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Replies: 766 Views: 603238
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| unplayeable :( http://images.akamai.steamusercontent.com/ugc/393297711650930739/F7B592FC52899E91068BED970E1360EAF822AB39/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:384&composite-to=*,*|2048:384&background-color=black Just ran into the same i... |
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Forum: Request/Discuss Game Solutions Topic: XCOM: Enemy Unknown 2012 - inverted view at 5760x1080 |
| kaburan |
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Posted: 13 Oct 2012, 02:38
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Replies: 17 Views: 12905
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| I second this, same issue. Would love to see a fix. |
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Forum: Multi-Monitor Gaming Topic: GuildWars 2 Fix? GW2 Fix? |
| kaburan |
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Posted: 28 Aug 2012, 18:09
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Replies: 19 Views: 14778
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| The Camera function in GW2 is funky in general, it seems to clip almost on everything, even on a single screen. Though it's more apparent when on triple screen and interiors. |
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