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Forum: Request/Discuss Game Solutions Topic: [REQUEST] Billy Hatcher and the Giant Egg Widescreen Fix |
| didamangi |
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Posted: 12 Apr 2014, 12:16
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Replies: 1 Views: 10112
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Hello guys, Billy Hatcher and the Giant Egg is an old game I know, but maybe someone knows how to get widescreen resolution working since in the options menu you can only choose 4:3/5:4 resolutions.
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Forum: Multi-Monitor Gaming Topic: Dark Souls locked to 1024 * 720 |
| didamangi |
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Posted: 27 Aug 2012, 11:11
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Replies: 288 Views: 170635
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Hold up, I misconstrued what you were asking... let me check it out.
Does the fix as it stands do anything for you - eg. does it have any impact on the black bars.
Your suggested fix just stretch the image it seems.
16:10 normal game
16:10 flawless widescreen with edited fix
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Forum: Multi-Monitor Gaming Topic: Dark Souls locked to 1024 * 720 |
| didamangi |
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Posted: 27 Aug 2012, 10:58
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Replies: 288 Views: 170635
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| Find this line in the plugin: [assuming comfortable editing a text file] local AspectRatioFix = HackTool:GetAddress("AspectRatio") if AspectRatioFix and DisplayInfo then AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio()) end and change it to this: local AspectRatioFix = HackT... |
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Forum: Multi-Monitor Gaming Topic: Dark Souls locked to 1024 * 720 |
| didamangi |
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Posted: 27 Aug 2012, 09:54
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Replies: 288 Views: 170635
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re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.
Hi HaYDeN, any chance of a fix for non 16:9 resolution? It's kind of zoom in 16:10.
16:10 original
16:10 with flawless widescreen
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