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Forum: Detailed Widescreen Reports Topic: Darksiders III |
| Cullanna |
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Posted: 06 Jan 2019, 02:51
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Replies: 8 Views: 7318
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| Hi guys, Sorry for the long wait! I actually just released this for the 3D Vision Community over at the Nvidia 3D Vision Forums: https://forums.geforce.com/default/topic/1007390/3d-vision/darksiders-iii/post/5957559/#5957559 If you want to centre the UI and don't want to play in exclusive fullscree... |
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Forum: Detailed Widescreen Reports Topic: Darksiders III |
| Cullanna |
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Posted: 05 Jan 2019, 04:33
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Replies: 8 Views: 7318
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| @helifax would also love to have centered HUD for this game! |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
| Cullanna |
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Posted: 13 Aug 2012, 04:49
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Replies: 1251 Views: 1120626
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| FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look. I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below. I have also included a screenshot of what I get if I don'... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
| Cullanna |
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Posted: 20 Jul 2012, 15:47
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Replies: 1251 Views: 1120626
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| Hi Hayden, I just got Blades of Time on the steam sale. It launches in surround resolutions however you cannot see the menus. Once in game you can play fine. Just wondering if you could take a look at it and try and fix the menus? I would be more then happy to gift it to you on steam. Cheers. |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
| Cullanna |
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Posted: 23 Jun 2012, 10:19
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Replies: 1251 Views: 1120626
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
| Cullanna |
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Posted: 23 Jun 2012, 00:04
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Replies: 1251 Views: 1120626
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Hi HaYDeN,
Not sure if this is just me having this probelm, but for the Diablo 3 and Starcraft 2 fixes they do not disable when using the disable/enable check box.
This means i have to exit FWS if i want to play either of these games on 1 Screen.
Thanks. |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
| Cullanna |
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Posted: 17 Nov 2011, 22:48
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Replies: 3011 Views: 1305240
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| [quote]HaYDeN, will your fix work with bezel corrected resolutions such that menus and HUD text won't be drawn in the areas blocked by bezels? Did the previous fix cause problems? because it shouldn't have, I have tried bezel compensation when some others mentioned it.... worked fine. So for exampl... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
| Cullanna |
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Posted: 13 Nov 2011, 06:21
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Replies: 3011 Views: 1305240
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Many thanks to HaYDeN, thanks to him playing perfectly in eyefinity.
No crashes at all, been playing most of the day straight =).
World map still needs a few tweaks, but still very playable.
Many thanks once again for your amasing work HaYDeN!!! |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
| Cullanna |
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Posted: 11 Nov 2011, 11:40
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Replies: 3011 Views: 1305240
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| OK, poking around in the interface.bsa file for some answers.... and I've found the culprit. .swf files >. So for those of us that dont know a lot about all this coding stuff..... Is there an easy way to edit this and fix the menus? or not really possible? Thanks PS. Good luck HaYDeN, hope a fix is... |
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Forum: Request/Discuss Game Solutions Topic: Dungeon Siege III |
| Cullanna |
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Posted: 24 Jun 2011, 02:09
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Replies: 25 Views: 16269
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Apparantly.. there is a patch for this that will auto update through steam.
I am still having this trouble however, as i am using a *cough*cracked*cough* version.
if anyone knows how to fix it without the patch it would be awsome. |
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Forum: Request/Discuss Game Solutions Topic: borderlands on THTG |
| Cullanna |
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Posted: 27 Apr 2011, 12:32
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Replies: 40 Views: 15646
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| HaYDeN, Great to see a fellow New Zealander on the forums here! :D I have been seeing alot of your eyefinity fixes floating arround lately (bulletstorm, monday night combat etc). I Hope to see a full release of your fix for this game, as I am a fan of it. I downloaded and tested the current version ... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
| Cullanna |
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Posted: 10 Nov 2010, 02:22
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Replies: 322 Views: 176498
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| Sorry i didnt see that r before the 905. I editied the Hudlayout.res file and changed the value to r905, however it didnt make any difference. Yes i am using the base pack you provided to make the centered hud Quick part of my hudlayout.res file: HudWeaponSelection { "fieldName" ... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
| Cullanna |
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Posted: 09 Nov 2010, 01:49
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Replies: 322 Views: 176498
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| Hi Delphium I checked my hudlayout.res file, and found the HudWeaponSelection. the xpos value is at 905. The following is taken stright from the hudlayout.res file HudWeaponSelection { "fieldName" "HudWeaponSelection" "xpos" "905&quo... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
| Cullanna |
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Posted: 02 Nov 2010, 05:26
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Replies: 322 Views: 176498
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| I've run the files from the base pack you provided throught your calculator to make the hud for my custom res of 6000x1080. It all works perfectly apart from one thing. the weapon selection is still on the far right. Im not 100% sure, but was this meant to be moved or not? Because i still find it fr... |
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Forum: Detailed Widescreen Reports Topic: Arcania: Gothic 4 |
| Cullanna |
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Posted: 20 Oct 2010, 01:17
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Replies: 31 Views: 15000
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valafar, you are amazing. :bowdown this fix works perfectly for my setup @ 6000x1080.
Thankyou sooo sooo sooo much :D :D :D :D :D |
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