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Star Wars: Knights of the Old Republic II: The Sith Lords
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Author:  Palaryel [ 01 Feb 2012, 19:50 ]
Post subject:  My laptop also got a 1366x768

Hi' I've been trying to fix widescreen issue with SWKOTOR2 on my laptop for quite some time, but with no success. My laptop's display is 15'6 inch and it's native resolution is 1366x768. Problem is, the game won't recognize my ATI-onboard card, so I am limited to 1024x768 max, which disables me from beneficially using UNIWS.

Is there any possible workaround for 1366x768 resolution widesreen?

P.S. BTW, my laptop's card is ATI Radeon HD4570 512MB.


My laptop also got a 1366x768 max resolution (on ATI HD6490M)...i found that setting the resolution to 1300x768 makes the game playable (no dialogue options missing), while having only 1cm black stripes on the right/left side of the screen (which shouldnt bother you THAT much).

Note: all higher resolutions (13XX x 768) will result in the removal of dialogue options.

Author:  arm2s [ 19 Mar 2012, 01:02 ]
Post subject:  Hello to all,

Hello to all, widescreengaming have helped me more than once with troublesome older games, so I thought I could contribute something

[quote]Hi' I've been trying to fix widescreen issue with SWKOTOR2 on my laptop for quite some time, but with no success. My laptop's display is 15'6 inch and it's native resolution is 1366x768. Problem is, the game won't recognize my ATI-onboard card, so I am limited to 1024x768 max, which disables me from beneficially using UNIWS.

Is there any possible workaround for 1366x768 resolution widesreen?

P.S. BTW, my laptop's card is ATI Radeon HD4570 512MB.


My laptop also got a 1366x768 max resolution (on ATI HD6490M)...i found that setting the resolution to 1300x768 makes the game playable (no dialogue options missing), while having only 1cm black stripes on the right/left side of the screen (which shouldnt bother you THAT much).

Note: all higher resolutions (13XX x 768) will result in the removal of dialogue options.

I had the same problem, and before I had read this post I reached a different solution - set your game resolution to 1366x785. You will get a fullscreen experience with no dialogue options missing, but this brings problems of its own:

1) a narrow bar at the top of the screen will not be visible (17 pixels to be exact, 785-768)
2) mouse pointer will be "off" also by 17 pixels

I think this is only a minor inconvenience, but the choice of which method you prefer is yours to make.

Note that resolutions lower than 785 will result in invisible dialogue options, while higher ones will work, but with larger distortions than those mentioned above.

Author:  Allman [ 02 Apr 2012, 00:02 ]
Post subject:  Issue

I have an error that is popping up when I try to patch the .exe which says, "Unable to write to file SWKOTOR2 for patch #1! Close all programs/games before patching" which is followed by, "Errors Found. Unable to patch game!"

I'm not using the retail .exe, but the carbon no-cd crack. The games runs and works great, without a CD, I'm just stuck on getting it to work in widescreen. I'm trying to patch it to 1280x800, as well, and have made the appropriate changes to the swkotor.ini file.

Author:  MonsterFish [ 10 Nov 2012, 22:09 ]
Post subject:  Re: Knights of the Old Republic II

I managed to dig up the hex edits needed for widescreen cutscenes from the Archive. Don't know why they got deleted.


No native support for widescreen resolutions. This is a three-step process. The UniWS should handle the first step for you.

Step One

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

00 05 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D C0 03 00 00

The bolded pair represents the in-game resolution of 1280x960. Change this pair to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D B0 04 00 00


Step Two
*I will repeat myself since many might be starting at this step.*

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01

Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 75 15 81 3D E8 C1 80 00 B0 04

In the same file search for the following HEX values...

80 02 00 00 C7 44 24 10 E0 01

Repeat the process detailed in the first part of this step with the bolded pairs.
If I am using a 1920x1200 resolution it would look like this...

80 07 00 00 C7 44 24 10 B0 04


Step Three

In the root game directory open "swkotor2.ini" with a text editor. Search for the following under the section "[Display Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.

In the same file search for the following under the section "[Graphics Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.
The game should now start in your desired widescreen resolution.

If you are not in your desired resolution when you reach the main menu select the 1280x960 screen resolution from the "Options"/"Graphics"/"Screen Resolution" menu and exit the game. Repeat step three and you should be in your desired widescreen resolution.

Author:  Emanuel Caranfil [ 12 Sep 2013, 13:53 ]
Post subject:  Re: Star Wars: Knights of the Old Republic II: The Sith Lord

I played SWKOTOR I these days and I had no problem using UniWS with it. With SWKOTOR II however, I can't get it to work. I get an error telling me that the exe was not found, and I can't change the in-game resolution to anything but 800*600. I will link the error messages so you can see what I am getting. I have the UK version I believe, with 4 CDs.
http://imgur.com/a/qoNs8

Author:  MonsterFish [ 20 Sep 2013, 17:54 ]
Post subject:  Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Emanuel Caranfil wrote:
I played SWKOTOR I these days and I had no problem using UniWS with it. With SWKOTOR II however, I can't get it to work. I get an error telling me that the exe was not found, and I can't change the in-game resolution to anything but 800*600. I will link the error messages so you can see what I am getting. I have the UK version I believe, with 4 CDs.
http://imgur.com/a/qoNs8

The hack doesn't work with the exe from the latest patch. Try the following steps.

1. Save swkotor2.exe to another folder after installing the first patch
2. Hack the saved exe with UniWS and if you want the cutscenes to play fullscreen, the manual hex edits I linked above (starting from step two)
3. Install the latest patch
4. Copy the hacked exe back to the game folder
(Or if you don't want to reinstall, try to find the exe from the game disc. This solution might be a little more buggy though.)

Don't try to hack the exe in the Program Files folder on C-drive because Windows blocks file editing there.

Also, be sure to go grap the high quality music and cutscenes and the restoration mod if you haven't already.

Author:  chefjefe68 [ 09 Mar 2014, 00:34 ]
Post subject:  Re: Knights of the Old Republic II

MonsterFish wrote:
I managed to dig up the hex edits needed for widescreen cutscenes from the Archive. Don't know why they got deleted.


No native support for widescreen resolutions. This is a three-step process. The UniWS should handle the first step for you.

Step One

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

00 05 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D C0 03 00 00

The bolded pair represents the in-game resolution of 1280x960. Change this pair to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 74 07 3D 40 06 00 00 75 25 8B 07 3D 58 02 00 00 74 28 3D 00 03 00 00 74 21 3D B0 04 00 00


Step Two
*I will repeat myself since many might be starting at this step.*

In the root game directory open the unprotected executable file called "swkotor2.exe" with a HEX editor. Search for all or part of the following HEX values...

80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01

Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values.

For example, 1920 is 0780 in hexadecimal. I would flip the order and enter 1920 as "8007". If I wanted to use a 1920x1200 resolution it would look like this...

80 07 00 00 75 15 81 3D E8 C1 80 00 B0 04

In the same file search for the following HEX values...

80 02 00 00 C7 44 24 10 E0 01

Repeat the process detailed in the first part of this step with the bolded pairs.
If I am using a 1920x1200 resolution it would look like this...

80 07 00 00 C7 44 24 10 B0 04


Step Three

In the root game directory open "swkotor2.ini" with a text editor. Search for the following under the section "[Display Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.

In the same file search for the following under the section "[Graphics Options]"...

Width=****
Height=****

Change "****" to your desired widescreen resolution.
The game should now start in your desired widescreen resolution.

If you are not in your desired resolution when you reach the main menu select the 1280x960 screen resolution from the "Options"/"Graphics"/"Screen Resolution" menu and exit the game. Repeat step three and you should be in your desired widescreen resolution.


Hi Monsterfish:

I am also not able to get the game patched via UniWS. I am running the Steam version. I have downloaded a HEX viewer, but I am lost trying to find the values you show. Any tips or specific locations you can give to help me find those values?

-ChefJefe68

Author:  jbjoselisto [ 09 Mar 2014, 23:42 ]
Post subject:  Re: Star Wars: Knights of the Old Republic II: The Sith Lord

looks awesome! ty

Author:  HunterZ [ 25 Mar 2014, 18:08 ]
Post subject:  Re: Star Wars: Knights of the Old Republic II: The Sith Lord

Is it this cutscene hacks that don't work with the Steam and/or latest patch version, or UniWS, or both?

Is there a reason that one or both cannot work with the Steam version other than that they haven't been updated to do so?

I'd rather sacrifice widescreen support than roll back to an older version of the .exe.

Author:  singerdude1024 [ 25 Apr 2014, 15:00 ]
Post subject:  Re: Star Wars: Knights of the Old Republic II: The Sith Lord

So I have been looking around and perhaps you guys can help me. I decided to star using mods for Kotor 2 and now my lightsabers are all these weird hexagons and I don't know how to fix that. Do any of you know how to fix it?

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