Anno 1404

Dawn of Discovery (US) = Anno 1404 (rest of the world)

Anno 1404 is a real-time strategy game with an emphasis on economy and... cuteness. Time to explore the seas and let your colony prosper as the crusade is brewing and mysteries of the Orient await. The new Anno boasts improved graphics, a refined interface and features a "continuous play" (sandbox) mode besides the main campaign. There's also an online leaderboard and custom map sharing system - but there's no multiplayer of any kind.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.0 & 1.1
Developer:Ubisoft

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native. Select your resolution from the in-game General Options' drop-down menu.

FYI settings are saved in Engine.ini which can be found in
(XP) C:\Documents and Settings\\Application Data\Ubisoft\Anno1404\Config\
(Vista) C:\Users\\AppData\Roaming\Ubisoft\Anno1404\Config\

Each of the campaign's maps is introduced by a "matte painting" cinematic that is Hor+ in widescreen. It's unusual to see 16:9 2D animations that get cut off in lower ARs (instead of being letterboxed). One may wonder whether the devs intended these to be letterboxing-free in any and all single-screen ARs, or if this is a minor design flaw.

However these "almost still" cinematics with a narrative voice-over are little more than animated loading screens actually (the intro scrolls to the right, these don't). And after all, "more to see in widescreen" is what we want, right ?

The main menu's animated background works in a similar way. One has to admit black bars would have sucked big time here.

Eyefinity / Surround Specific Solution & Issues:

Native, Hor+ gameplay.
Real-time cutscenes : Hor+
Intro : pillarboxed
Matte painting cinematics and main menu background : sadly Vert-
HUD : scales correctly, exploded (i.e not centered).

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: Rose
4:3 Aspect ratio
Uploaded by: Rose
15:9 Aspect ratio
Uploaded by: Rose
16:9 Aspect ratio
Uploaded by: Rose
Surround Aspect ratio
Uploaded by: Rose
4:3 diplomacy screen
Uploaded by: Rose
16:10 diplomacy screen
Uploaded by: Rose
16:9 diplomacy screen
Uploaded by: Rose
Surround diplomacy screen
Uploaded by: Rose
4:3 Cinematic (note that the vertical lines that appear on the top bar, only affect 768-pixel high resolutions)
Uploaded by: Rose
16:10 Cinematic
Uploaded by: Rose
16:9 Cinematic (same glitch)
Uploaded by: Rose
Surround Cinematic
15:9 Resolutions:1280x768
16:9 Resolutions:
Multi-Monitor Layouts:3x1-L