




Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions. The game has little AI, relying instead on a high level of micromanagment from the player. All scenario objectives must be met before the next city in a campaign can be used and played. Each mission sets five targets for the city, each being a value on a rating scale. A higher target along the scale represents a higher difficulty level for the city.
There are five rating scales: population, representing simply the number of residents in the city; the culture rating, representing the population's access to city services; the monument rating, which represents monument completion; the prosperity rating, which represents the city's financial success; and the kingdom rating, representing the city's relations with the Pharaoh and other cities in the kingdom.
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Game Information
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Solutions & Issues
Thanks to jackfuste for this solution...
Updated fix for Pharaoh v. 1.2 - available from the PC Gaming Wiki Community Files (search there)
- Game no longer crashes when scrolling map of the world.
- Some interface fixes.
Resolution 1024x768 changed to widescreen.
Supported resolutions:
4:3
1280x960
1600x1200
1920x1440
2048x1536
5:4
1280x1024
16:9
1280x720
1360x768
1600x900
1920x1080
2560x1440
16:10
1280x800
1440x900
1680x1050
1920x1200
2560x1600






