No One Lives Forever 2: A Spy In H.A.R.M.'s Way

No One Lives Forever 2: A Spy in H.A.R.M.'s Way. NOLF2 was developed by Monolith Productions. You are Cate Archer, super-spy. Use stealth, wits, gadgets, and guns to meet your objectives. Don't muss the hair.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Retail US version with patch 1.3 installed.
Setting:Espionage

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Instructions
1. Start the launcher and click on "Options"
2. Make sure that "Always pass command-line arguments to the game" is activated.
3. In the field under "Command-Line" add the following text:
++screenwidth "Width" ++screenheight "Height" ++fovx "hFOV" ++fovy "vFOV" ++pvmodelaspect "Ratio" ++fovxinterface "IhFOV" ++fovyinterface "IvFOV"
4. click on "OK" and start the game.

Values
Width - the horizontal resolution of the screen
Height - the vertical resolution of the screen
hFOV - the horizontal FOV (default 90)
vFOV - the vertical FOV (default 78)
Ratio - the aspect ratio of the screen (default 1.333)
IhFOV - the vertical FOV in the menus, affecting the background and Kate in the main menu (default 75)
IvFOV - the vertical FOV in the menus, affecting the background and Kate in the main menu (default 90)

The FOV values can be calculated with the FOV Calculator, they are displayed as "new hFOV & vFOV" below the "Optional fields" box. The ratio is display as "Surround aspect ratio" below the "Required fields" box.

The vertical menu FOV should be around 75 or some texts won't line up with the background.
The horizontal menu FOV should not be set above 102 or the briefing text will be partially cut off on the left.

The aspect ratio will be reset whenever the display options are opened, but set again when the game is started.

Problems
Some two-dimensional elements stretch in widescreen resolutions. Certain two-dimensional elements scale to a 4:3 aspect ratio and crop at the bottom of the screen.

The main menu does not display the quit option in widescreen resolutions. The game can be exited by pressing "Alt-F4" or by quitting from the in-game menu. Certain text will overlap in widescreen resolutions.

The in-game menus do not stretch and have some cropping at the bottom of the screen in widescreen resolutions. There are slight text-alignment problems with the in-game menus in certain aspect ratios. In-game subtitles will crop in widescreen resolutions. The subtitles are unreadable in 16:9 aspect ratios.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
4:3 Menu
16:10 Menu
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
15:9 Resolutions:1280x768
16:9 Resolutions: