Windows 8 includes an updated “DirectX 11.1 Runtime” that supports Direct3D 11.1, updates Direct2D and DirectWrite, DXGI 1.2, and a revision of the Windows Imaging Component (WIC).
Portions of the “DirectX 11.1 Runtime” are being made available on Windows 7 Service Pack 1 via the Platform Update for Windows 7 Service Pack 1 and Windows Server 2008 R2 Service Pack 1 (KB 2670838) included with the Internet Explorer 10 Release Preview for Windows 7. This includes the updated components above, but is limited to WDDM 1.1 drivers on Windows 7.
Submitted by skipclarke on 15 November, 2012 - 20:09
I got wind that the Dell U2913WM 21:9 Ultra Widescreen was available for sale this morning, by way of a tweet this morning. It pointed out the DP 1.2 OUTPUT on the panel, and linked to the product page. In addition to the DP 1.2 output, it also has a Mini-DP input. This would be welcome to all the AMD users who have Mini-DP outputs, and the MacBook Pro users (like myself) who have Thunderbolt outputs.
I've got a panel on order, and will start testing games (and playing) as soon as it gets here. Expect a lot of news, videos and updates once we get the panel in house.
Submitted by skipclarke on 15 November, 2012 - 02:41
WSGF member Thebutcher has posted an interesting thread here outlining a possible open source future for SoftTH. If you're not familiar with SoftTH, it is a software multi-monitor solution that dates back to the days of the Matrox TripleHead2Go (TH2Go). Hence the name "SoftTH" (Software TripleHead). It was originally a software solution that allowed gamers to enjoy multi-monitor without the pricey investment of a TripleHead2Go.
Fast forward a few years, and AMD and NVIDIA both offer native hardware solutions for multi-monitor. However, SoftTH still offers one key unique feature - it allows for "non standard" configurations beyond 3x1 with identical monitors. SoftTH is known specifically for it's support for "PLP" (Portrait-Landscape-Portrait), which many users with a 20" - 30" - 20" configuration. All three monitors are 1200px tall, with the horizontal resolutions being 1200-2560-1200 pixels. It also allows for 1+3 configurations, and for all three monitors to be included in the gaming desktop. In fact, SofTH can support basically any configuration of monitors you can throw at it.
The one downside is that it only supports DX9, which is a little long in the tooth now. Thebutcher has broached the idea of making SoftTH open source, so that the WSGF and SoftTH communities can support the future development. He has posted a forum thread outlining this idea. If you are interested in supporting this effort, please hit up the source link and reply to Thebutcher.
WSGF is a forum where user created content is of highest regard. Featured on WSGF for a while, is a review series called "Ramblings of a Moron", made by the seasoned gamer, Cynagen, who brings a fresh way of reviewing games. In his series, you can see what impressions he gets from various games.
Personally, I enjoy very much reading those, since game reviews often can have a stale, repeatative approach to them. His reviews gives something new and personal I often find lacking in regular game reviews.
Available today, the latest Extreme Edition Core™ i7-3970X processor and the Extreme Series Intel® Desktop Board DX79SR codenamed “Stormville” will unleash new PC performance for enthusiasts. This is Intel’s highest performance Extreme Edition processor with 6 Cores, Intel® Hyper-Threading technology, 15 MB cache, and 4 Channels of DDR3 memory.
Submitted by skipclarke on 13 November, 2012 - 03:52
In what can surely be perceived as good news, BioWare has announced that Mass Effect 4 will utilize the Frostbite engine from DICE. The Mass Effect trilogy (which used the Unreal Engine 3) has been plagued with problems for Eyefinity and Surround users. The first two titles simply offered no support, even after ME2 was teased as supporting Eyefinity. The final title offered support for Eyefinity users, but not NVIDIA Surround owners.
On October 23rd, 2012, both AMD and NVIDIA released new beta drivers that made claims of significant performance gains for their respective GCN and Kepler architectures. AMD released Catalyst 12.11 Beta, which AMD is claiming is its "Never Settle" driver. NVIDIA released ForceWare 310.33 Beta with up to 15% better performance in some games and improvements across the board. Voices cheered across the internet as more performance was unlocked for video cards for free, but we wanted to know whether it was a true game changer or just another press release.