Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
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Armin1702
Posts: 22
Joined: 16 Nov 2013, 12:33

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Armin1702 »

No need for that, the exe does not get modified by "the alternative release". You can copy the edited exe from jackfuste and the rest of your "free" version and done. Anyway its from the makers of dark souls thou. Go get a paid copy...
daitern
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Joined: 12 Nov 2017, 22:49

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by daitern »

Oh gosh , first time it crashed but second time it loaded perfectly...Thanks Armin1702 for pointing it out..yeah will sure to buy it its an awesome game.
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

DaemonXHUN wrote:I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.

Disable_textures_v2.7z
(1.98 MiB) Downloaded 3747 times
Jfedorczyk
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Joined: 23 Mar 2019, 12:54

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Jfedorczyk »

Thanks for making 21:9 possible! Is it also possible to get the cut scenes into 21:9 as well?
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pimpanse
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by pimpanse »

jackfuste is the best thing that can happen for ultrawide user. thanks mate for yet another awesome fix!
PolygonFlux
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Joined: 23 Mar 2019, 13:41

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by PolygonFlux »

jackfuste wrote:
DaemonXHUN wrote:I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.

Disable_textures_v2.7z


That's brilliant! I also noticed that the black fade-in and fade-out graphics are now fullscreen, so you don't see when the game is loading in and out of certain scenes.

Is there a way to stretch the NPC dialogue overlay, death screen overlay and item overlay instead of removing them altogether? The former is a gradient, and the other two just blocks of colour, so I don't think they'd show any signs of deformation in the graphic if this was done? The NPC dialogue needs some work especially, as it can be difficult to read the subtitles in some instances without it.

These are minor things of course, what's been done so far is nothing short of amazing. Thank you very much for your hard work.

:rockout:
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

FOV trainer:
[Admin Edit: File flagged as malware by Google, resulting in the entire WSGF flagged as malware. Had to delete. Sorry.]
orka16605
Posts: 7
Joined: 22 Mar 2019, 07:44

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by orka16605 »

jackfuste wrote:
DaemonXHUN wrote:I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.

Disable_textures_v2.7z

Thank you so much jackfuste.
Edit: Holy shit a Fov Trainer! From Software should have you on their payroll because all of this should have been done by them.
Last edited by orka16605 on 23 Mar 2019, 13:57, edited 2 times in total.
ggouki
Posts: 20
Joined: 10 Apr 2016, 23:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by ggouki »

jackfuste wrote:FOV trainer:
Sekiro_FOV.7z


Doing the job the developers should have done. Thank you.

Anyone found a way to window mode 2560x1080/3440x1440 yet?

Edit: nvm replacing 800700003804 with 000A00003804 in the binary works well enough.
Last edited by ggouki on 23 Mar 2019, 15:35, edited 1 time in total.
CaptnNemo
Posts: 3
Joined: 23 Mar 2019, 00:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by CaptnNemo »

jackfuste wrote:FOV trainer:
Sekiro_FOV.7z


Wow!! Thanks Jack!! Awesome man!!

Any updates on fps unlock ? or full uw hud ?

Thanks again :thumbup:

*btw how do I activate this ? Do I copy the files into the sekiro install directory ?

**Ok got it to work! :) Awesome job again!! :)

Thanks
orka16605
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by orka16605 »

*Deleteing duplicate comment* Thanks again to jackfuste
Last edited by orka16605 on 24 Mar 2019, 09:37, edited 1 time in total.
orka16605
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by orka16605 »

CaptnNemo wrote:
jackfuste wrote:FOV trainer:
Sekiro_FOV.7z


Wow!! Thanks Jack!! Awesome man!!

Any updates on fps unlock ? or full uw hud ?

Thanks again :thumbup:

*btw how do I activate this ? Do I copy the files into the sekiro install directory ?

**Ok got it to work! :) Awesome job again!! :)

Thanks

Start Sekiro_FOV.exe (dosen't have to be in the same folder) and sekiro. Press F5 to increase FOV. I do 5 presses for my 3440x1440. Press F6 to decrease and F7 to reset. You have to do this everytime you start sekiro. It's not permanent.
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z
    (16.22 KiB) Downloaded 41242 times

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe
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susahamat
Posts: 530
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

works great on 75hz thanks master
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Last edited by susahamat on 23 Mar 2019, 16:24, edited 1 time in total.
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talua
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Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

Thanks jackfuste for all the great fixes.

I'm testing the fps patch, it seems it doesn't work when in fullscreen mode, still capped at 60. It does work in windowed.

Also my native monitor resolution is missing from the windowed settings, last one available is 2560x1440 and I have a 3440x1440 monitor. Can someone tell me what's wrong?
OCB
Posts: 1
Joined: 23 Mar 2019, 15:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by OCB »

talua wrote:Thanks jackfuste for all the great fixes.

I'm testing the fps patch, it seems it doesn't work when in fullscreen mode, still capped at 60. It does work in windowed.

Also my native monitor resolution is missing from the windowed settings, last one available is 2560x1440 and I have a 3440x1440 monitor. Can someone tell me what's wrong?


Also had the same results regarding fps when in fullscreen and resolution not available in windowed mode.

Thanks so far jackfuste. You're awesome!
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

Sekiro Window/Borderless Fix

  • Open Program HxD > Click File and Open sekiro.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 80 07 00 00 38 04
  • Replace Value with your desired resolution , choose one
    • 2560x1080 = 00 0A 00 00 38 04
    • 3440x1440 = 70 0D 00 00 A0 05
    • 3840x1080 = 00 0F 00 00 38 04
      For Another Resolution Use ResHex to get Horizontal and Vertical Hex value's . At First Bold Text in Above is Hor , Second is Ver
    • Save and play
  • Change Screen Mode to WINDOWED in Graphics Option
  • if you want to force borderless use Windowed Borderless Gaming or try another Borderless app.
Attachments
Sekiro_Window.png
Sekiro_Window.png (3.89 MiB) Viewed 95739 times
Last edited by susahamat on 23 Mar 2019, 21:22, edited 3 times in total.
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graywolves
Posts: 1
Joined: 23 Mar 2019, 16:31

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by graywolves »

3440*1440 All fixes Works Great!
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talua
Posts: 7
Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

susahamat wrote:Sekiro Window/Borderless Fix

  • Open Program HxD > Click File and Open sekiro.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 80 07 00 00 38 04
  • Replace Value with your desired resolution , choose one
    • 2560x1080 = 00 0A 00 00 38 04
    • 3440x1440 = 70 0D 00 00 A0 05
    • 3840x1080 = 00 0F 00 00 38 04
      For Another Resolution Use ResHex to get Horizontal and Vertical Hex value's . At First Bold Text in Above is Hor , Second is Ver
    • Save and play
  • Change Screen Mode to WINDOWED in Graphics Option
  • if you want to force borderless use Windowed Borderless Gaming or try another Borderless app.


Thanks a lot, did it and it works perfectly.
Creeth
Posts: 3
Joined: 23 Mar 2019, 17:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Creeth »

jackfuste wrote:May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe


Thanks for your work so far. Playing on 3820x1080 144Hz and installed sekiro_v3 and disable_textures_v2, both works great.

But every of the FPS patcher dont work. Message comes up: Process succeeded - *sekiro.exe - File was NOT patched! [0 bytes written]

What iam doing wrong?
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