View topic - Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Polito
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navnavsgotarocket wrote:Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.


Doesn't work for me, MGO just crashes everytime i try to launch it
stormster
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Joined: 04 Nov 2014, 09:20
Thanks again Jackfuste!

I get soooo many hours of game play out of your work! Can't thank you enough, actually I can! How do I make a donation please?
jackfuste
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Joined: 19 Dec 2011, 16:03
New update for v. 1.0.7.1


For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_071.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_071.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_071.7z


Cheat Engine table:


mgsvtpp_1071.7z

First value should be changed
from
F3 0F 59 0D 9D 71 FB FE
to
F3 0F 59 0D A1 71 FB FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 0F 5E A9 0C 01 00 00
to
F3 0F 59 A9 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_071.7z
DirtySouthWookie
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Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(
jackfuste
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DirtySouthWookie wrote:Ive been trying to get this to work for months but cant get it.

I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. :(

Copy and replace files from mgsvtpp.7z archive to the game folder C:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\
Run marker fix every time before game launch and press F1 button when the game is loaded.
navnavsgotarocket
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Polito wrote:
navnavsgotarocket wrote:Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it.


Doesn't work for me, MGO just crashes everytime i try to launch it


Its been working with me. I'm using his latest one but I used his older one and it worked fine as well.

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lteddy
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Made an account just to share my MGO ultrawide experience!

Used the update v. 1.0.7.1 and worked like a charm!

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Here's a video in action as well: https://youtu.be/iXG71CeeH-w

As you can see it's just like MGSV, a smooth transition minus a few UI elements, but nothing new.

I applied the marker fix exe as well, which works as well! Though is there a reason why it needs to be launched before every startup?
Without the marker fix the main thing that's affected is the names above heads - it's inaccurate however the person glowing is still in the proper position.
Guest
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Hi, is possible to get 960x540 resolution in MGO ?
Thanks
K4sh
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Joined: 19 Aug 2010, 23:05
For people who have problems with markers size and position like me with bezel compensation on, i have made a new cheat table.

mgsvtpp_1.0.7.1.ct

This will only work with latest version.

All is unchanged except the Markers fix.
All you have to do is to edit this script.

Edit these line to match with your calculated X and Y aspect ratios.
Code: Select all
X_ratio:
  dd (float)50.1     // Here we set the correct X ratio
Y_ratio:
  dd (float)8.96666  // Here we set the correct Y ratio


Set these aspect ratios according to your specific resolution.
eg :
A triple Full HD widescreen 5760 * 1080 is 48/9
A Bezel compensated like mine 6012 * 1076 is 50.1/8.96666
50.1 = (6012 * 48) / 5760
8.96666 = (1076 * 9) / 1080

The UI size hasn't been touched.
the formula given previously by jackfuste gives the right aspect in game.
jackfuste wrote:64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


After modification is done to markers fix script, you can check/uncheck the different boxes to activate/deactivate the fixes.
Don't forget to modify the markers size according to jackfuste formula.

Unfortunately this doesn't fix flawlessly the others effects (sonar...) with the bezel compensation on.
I have no idea how to do this :D
pillowpants
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Joined: 26 Mar 2013, 21:33
I feel like I'm missing something, the marker fix works fine in single player but when I try MGO it doesn't do anything. all I get is floaty names all over the place, makes it really hard to play.

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2016-01-29_00007.jpg
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