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 Post subject: Re: Tekken 7
PostPosted: 07 Jun 2017, 16:26 
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Joined: 05 Jun 2017, 10:54
Posts: 22
yhoo234 wrote:
wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path


No yhoo234 about the exe, but what you can do is edit my CT file with your path, mine is "standard":

Quote:
C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe


and change it with yours.

Then open it with Cheat Engine, and the job will be the same ;)

When it works with Cheat Engine, you can once opened in the menu "generate a trainer" and you'll have the same .exe as mine but working with your conf. If you need help, go ahead I'll help you.


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 Post subject: Re: Tekken 7
PostPosted: 07 Jun 2017, 17:01 
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Joined: 02 Jun 2017, 13:14
Posts: 8
Ex3cut3r wrote:
Sry for the OT question guys. Is it true that Cheat engine has malware inside? My anti malware programm just hooked up and put in to quarantine.

So far I am using the exe. version from page 1 works good for me besides a little bit zooming up and downards.


Yea no it's not true

what antivirus software are you using?


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 Post subject: Re: Tekken 7
PostPosted: 07 Jun 2017, 22:26 
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Joined: 18 Oct 2016, 18:30
Posts: 13
Malwarebytes Antimalware 3.


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 05:22 
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Joined: 26 Feb 2016, 07:54
Posts: 25
A new quick Denuvo hotfix just came out for Tekken 7 Steam around 10 hours ago & dis fix still works :D

Many thanks for making this fix jackfuste. Now I don't regret not getting the ps4 version over pc. I guessing that CT only works for Unreal engine 4 games?


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 06:47 
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Joined: 08 Jun 2017, 06:46
Posts: 5
THANKS SO MUCH

This fix just made my x34 monitor my main monitor again for this game :D


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 06:51 
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Joined: 08 Jun 2017, 06:46
Posts: 5
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 08:47 
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Joined: 07 Jun 2017, 08:07
Posts: 6
artik wrote:
yhoo234 wrote:
wow...
thank you so much...
but don't launched automatically...
can i have to modify my .exe file name? or path


No yhoo234 about the exe, but what you can do is edit my CT file with your path, mine is "standard":

Quote:
C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\TekkenGame-Win64-Shipping.exe


and change it with yours.

Then open it with Cheat Engine, and the job will be the same ;)

When it works with Cheat Engine, you can once opened in the menu "generate a trainer" and you'll have the same .exe as mine but working with your conf. If you need help, go ahead I'll help you.


really thank you so much...
i understand your explaination and i tried to modify my path like that

'C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\ntleas.exe')

ntleas.exe is that because of region problem i have to use Unicode program so this connect TekkenGame-Win64-Shipping.exe

after i finish that i regenerate trainer but don't start autocally OTL


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 09:10 
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Joined: 19 Dec 2011, 16:03
Posts: 521
hermitpanda wrote:
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 10:08 
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Joined: 05 Jun 2017, 10:54
Posts: 22
yhoo234 wrote:
really thank you so much...
i understand your explaination and i tried to modify my path like that

'C:\\Program Files (x86)\\Steam\\steamapps\\common\\TEKKEN 7\\TekkenGame\\Binaries\\Win64\\ntleas.exe')

ntleas.exe is that because of region problem i have to use Unicode program so this connect TekkenGame-Win64-Shipping.exe

after i finish that i regenerate trainer but don't start autocally OTL


Does your .CT works? Any error message ?


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 Post subject: Re: Tekken 7
PostPosted: 08 Jun 2017, 19:08 
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Joined: 08 Jun 2017, 06:46
Posts: 5
jackfuste wrote:
hermitpanda wrote:
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133



OMG YOU ARE A LIFESAVER :D

Well check it out when I get home. Let's see if it works for online play.


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