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PostPosted: 02 Feb 2017, 03:40 
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Joined: 25 Jan 2017, 00:56
Posts: 11
Skoda Zek wrote:
Akalabeth wrote:
Alright guys, I did some calculations myself.

For 3440x1440 use these hex codes:

8F E3 18 40

00 00 AC 41- Ratio

I was able to get no black bars on the side of my monitor, and the aspect ratio seems to be working.


Thank you, finally after failing over and over with various different hex edits yours were perfect. For some reason my EXE has the top hex value on a different line (90 instead of 50) and I think that's why I have had such issues. Previous attempts have had me with super zoomed in picture that makes the game obviously unplayable. Was about to give up and steam refund when I saw your post and noticed your hex values were slightly different. Figured meh one more try and finally I can play this game proper in 3440x1440 on my x34 predator.

Thank you


You're welcome. I really hope Capcom fixes this.

As far as the menu problem (Menu would look fine if I changed the res to 2560x2440, go figure), I had the same thing until I changed the values to the ones above. Not sure why that was happening. I usually play games around 90 FOV. Could it be that the values above used with the FOV CheatEngine fix makes things look not stretched?

I remember trying out the fix without the aspect ratio fix, and I could tell that things were stretched.

The only reason that I could see that the top hex value difference is that there is a steam version of the game and a Windows Store version... but I have no idea.


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PostPosted: 02 Feb 2017, 04:38 
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Joined: 26 Jan 2010, 01:51
Posts: 354
Akalabeth wrote:
Skoda Zek wrote:
Akalabeth wrote:
Alright guys, I did some calculations myself.

For 3440x1440 use these hex codes:

8F E3 18 40

00 00 AC 41- Ratio

I was able to get no black bars on the side of my monitor, and the aspect ratio seems to be working.


Thank you, finally after failing over and over with various different hex edits yours were perfect. For some reason my EXE has the top hex value on a different line (90 instead of 50) and I think that's why I have had such issues. Previous attempts have had me with super zoomed in picture that makes the game obviously unplayable. Was about to give up and steam refund when I saw your post and noticed your hex values were slightly different. Figured meh one more try and finally I can play this game proper in 3440x1440 on my x34 predator.

Thank you


You're welcome. I really hope Capcom fixes this.

As far as the menu problem (Menu would look fine if I changed the res to 2560x2440, go figure), I had the same thing until I changed the values to the ones above. Not sure why that was happening. I usually play games around 90 FOV. Could it be that the values above used with the FOV CheatEngine fix makes things look not stretched?

I remember trying out the fix without the aspect ratio fix, and I could tell that things were stretched.

The only reason that I could see that the top hex value difference is that there is a steam version of the game and a Windows Store version... but I have no idea.

How were you able to fix your FOV?


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PostPosted: 02 Feb 2017, 05:07 
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Joined: 25 Jan 2017, 00:56
Posts: 11
I wasn't able to fix my fov. I'm used to a fov of 90-95 but there is a guide here:

http://steamcommunity.com/app/418370/di ... 992053921/

I tried to get it to work, but was unsuccessful. That is when I tried the hexes in my comment and it seemed to fix everything. I am not experiencing the stretching that is being showed in the screenshots. I experienced that stretching when I edited the first hex but not the second...

Here's what my hex looks like. The difference might be because of steam vs windows store copies?

http://img.photobucket.com/albums/v329/ ... %20fix.png


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PostPosted: 02 Feb 2017, 09:07 
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Joined: 13 Jun 2008, 08:36
Posts: 46
Akalabeth wrote:
I wasn't able to fix my fov. I'm used to a fov of 90-95 but there is a guide here:

http://steamcommunity.com/app/418370/di ... 992053921/

I tried to get it to work, but was unsuccessful. That is when I tried the hexes in my comment and it seemed to fix everything. I am not experiencing the stretching that is being showed in the screenshots. I experienced that stretching when I edited the first hex but not the second...

Here's what my hex looks like. The difference might be because of steam vs windows store copies?

http://img.photobucket.com/albums/v329/ ... %20fix.png


have problem me to.....and for all person have fitgirl repack or other.... :mrgreen: i know hexa is different not for black bar but aspect ratio..and find fov...
is my first trying.....
fileunsigner for cheat engine 6.6..ok ?

find this values with pointer scanner.....

try my file......i create trainer after.... :thumbup:
for 5760x1080 5.3
fov 13..14....15 your choice !

quality is blurred..i search more tweak for that...reshade.....http://www.filedropper.com/chire7
:thumbup: or :thumbdown: ?


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PostPosted: 02 Feb 2017, 09:30 
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Joined: 31 Jan 2017, 10:18
Posts: 4
On Multi monitor 5760x1080 the image is definitely stretched and zoomed in. haven't tried the FOV fix or script yet, not sure if that will help or not. Just getting frustrated as Capcom probably could fix this relatively easy with a patch for multi monitor and 21:9. Another question is what ever happened to nvidia's simultaneous multi projection? No games have come out supporting the technology and RE is nvidia.


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PostPosted: 02 Feb 2017, 09:54 
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Joined: 13 Jun 2008, 08:36
Posts: 46
20mchop wrote:
On Multi monitor 5760x1080 the image is definitely stretched and zoomed in. haven't tried the FOV fix or script yet, not sure if that will help or not. Just getting frustrated as Capcom probably could fix this relatively easy with a patch for multi monitor and 21:9. Another question is what ever happened to nvidia's simultaneous multi projection? No games have come out supporting the technology and RE is nvidia.


try my fix :thumbup:

for other game capcom no fix that....ex metal gear solid V....fov hack is only solution !!!

try this is perfect for today.....capcom patch ? not sure...........


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PostPosted: 02 Feb 2017, 17:56 
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Joined: 02 Feb 2017, 17:18
Posts: 24
Hi there,
I do not want to make anybody sad or so, I am not a troll. Just a gamer!
I think, when we hex RE7 into 21:9 we lost picture material up and down.
I add 3 pictures from my 2 monitors which shows this.

In my opinion: If the game is not programmed with 21: 9 support, we do have a problem.

But when the game is progammed with 21:9 support like BF1 we do have an big advantage with 21:9!!! See BF1 pictures.


Attachments:
File comment: BF1 21:9
BF1 21 zu 9 (UWQHD).jpg
BF1 21 zu 9 (UWQHD).jpg [ 3.55 MiB | Viewed 3182 times ]
File comment: BF1 16:9
BF1 16 zu 9 (4k).jpg
BF1 16 zu 9 (4k).jpg [ 3.47 MiB | Viewed 3083 times ]
File comment: 16:9 3840x2160
16 zu 9 4K UHD (3840×2160).jpg
16 zu 9 4K UHD (3840×2160).jpg [ 3.05 MiB | Viewed 3075 times ]
File comment: 21:9 withoout Hexeditor 3440 x 1440
21 zu 9 nicht gehext UWQHD (3440×1440).jpg
21 zu 9 nicht gehext UWQHD (3440×1440).jpg [ 2.89 MiB | Viewed 3086 times ]
File comment: 21:9 with Hexeditor 3440x1440
21 zu 9 gehext UWQHD (3440×1440).jpg
21 zu 9 gehext UWQHD (3440×1440).jpg [ 2.96 MiB | Viewed 3082 times ]
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PostPosted: 02 Feb 2017, 18:13 
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Joined: 01 Feb 2017, 21:16
Posts: 5
I need to know this before I pull my hair out. This is where I change the fov right? I've tried so many times now and the fov won't change ingame.


Attachments:
re7.PNG
re7.PNG [ 10.11 KiB | Viewed 3022 times ]
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PostPosted: 02 Feb 2017, 18:50 
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Joined: 01 Feb 2017, 16:35
Posts: 7
User01 wrote:
Weird. Same thing just happened to me. You can fix it though. Once you are running RE7 and CE, added re7 to CE and dragged the script to CE, if you cannot do anything to it, then do this:

Right click on the script and on the list you get, put the mouse on top of "Group Config", then you get a new menu, once there left click on "Hide children when deactivated". You could also enable "Allow left and right to collapse and expand". Either way, it should fix it and you will be able to see the current FOV as well as edit it.


This is not working... It seems that FOV table works random...
One time it worked for me and after that never again...


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PostPosted: 02 Feb 2017, 19:36 
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Joined: 02 Feb 2017, 19:31
Posts: 3
The FOV address is pretty much random. It can also change to a different address during the game (for example when viewing the first VHS tape).
On 5760x1200 resolution there is great amount of distortion (not stretching, but fisheye effect towards the edges), and it increases a lot when increasing the FOV. Pretty much unplayable right now. :(


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