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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
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Author: | ChoGGi [ 10 Sep 2016, 19:41 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Take the hex value from here http://www.wsgf.org/article/common-hex-values (yours is 26 B4 17 40) then open mgsvtpp.exe in a hex editor and search for the hex value 39 8E E3 3F replace and save That post from K4sh above has the files |
Author: | foodstuffs [ 14 Sep 2016, 07:15 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Does someone have a 5:4 fix for 1280x1024 people? |
Author: | FULKRAM [ 04 Oct 2016, 14:39 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Is there a fix for the markers in verison 1.1? |
Author: | TerminusEst [ 07 Oct 2016, 14:20 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
First I'd like to say thank you for any assistance in advance. I have 2 1920x1080 monitors in eyefinity and I am trying to figure out how to fix the markers, wind effects & sonar for the resolution of 3840x1080 (39 8E 63 40 was my hex edit exe number for the resolution). Regards, TerminusEst |
Author: | K4sh [ 07 Oct 2016, 14:32 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
I'm just wondering, how the hell is it possible to play eyefinity with 2 monitors ? I mean, crosshair should be located exactly behind the bezel, so not visible. For your problem, just look back up to 10-13 pages before so that you may obtain any relevant informations. I've never been able to fix any wind effect nor the sonar. Wind because i never had any specific issues. Sonar, because it never worked for me. All that my fix may really help for are the markers position. Good luck. |
Author: | ChoGGi [ 07 Oct 2016, 20:46 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Normally I would say go check here: http://www.wsgf.org/article/common-hex-values but for good reason (above) nobody uses two monitors, still if you want to... head here: http://www.wsgf.org/fovcalc.php put in your res (3840), and get Individual monitor aspect ratio = 32 : 9 or 3.555556 then google for an IEEE 754 converter https://www.h-schmidt.net/FloatConverter/IEEE754.html and reverse the result by doubles (convert another res from that common page for an example) |
Author: | Dysphunc [ 12 Oct 2016, 04:47 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
So I just bought this game, after reading up here and watching people playing it perfectly in 21:9 on YouTube. I hex edited my exe, which enabled me to be able to select the 21:9 resolutions. I downloaded CheatEngine and downloaded the file that goes with it. I load my game up till I'm in the world, alt+tab out. Drag the CheatEngine .CT file in and it gives me an error but the cheats still work. I select "Markers" and alt+tab back in and the markers are horizontally aligned but now float vertically. Plus my UI gets squashed and cut scenes now have letter boxing that leaves a gap on the left top and bottom black bars. Am I doing anything wrong or is support broken again because there was a patch for the Definitive Edition yesterday? |
Author: | ChoGGi [ 12 Oct 2016, 12:53 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Seems to be working fine @ 5760x1080 (48:9). Hmm it shouldn't give an error, if it asks to run a LUA file say no (not that it should matter). What do the numbers say for the x/y ratios and the new ui size? Do your markers look like mine? Attachment: markers.jpg [ 21.28 KiB | Viewed 5484 times ] |
Author: | Dysphunc [ 12 Oct 2016, 18:54 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
So this is what the cut scenes look like http://i.imgur.com/KzKRnXi.jpg Shots of the markers http://i.imgur.com/SOlEjxU.jpg http://i.imgur.com/8FMXd5N.jpg UI gets squashed http://i.imgur.com/9cH27Gr.jpg http://i.imgur.com/j1libmR.jpg The error http://i.imgur.com/sLZegvI.jpg |
Author: | ChoGGi [ 12 Oct 2016, 19:51 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Well that error is just from how you're starting the cheat, nothing to worry about (settings>general>uncheck ask to run lua scripts). I start it by double clicking the .ct then selecting the exe, but whatever works. To be honest I've forgotten if the cutscenes had black bars for me, your markers in the second marker shot do look off though Probably have to wait for someone with a 21:9 monitor to chip in, btw what hex values did you use? so what do the numbers say for the x/y ratios and the ui size? |
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