Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
Page 76 of 87

Author:  ChoGGi [ 10 Sep 2016, 19:41 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Take the hex value from here
http://www.wsgf.org/article/common-hex-values (yours is 26 B4 17 40)
then open mgsvtpp.exe in a hex editor and search for the hex value 39 8E E3 3F
replace and save

That post from K4sh above has the files

Author:  foodstuffs [ 14 Sep 2016, 07:15 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Does someone have a 5:4 fix for 1280x1024 people?

Author:  FULKRAM [ 04 Oct 2016, 14:39 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Is there a fix for the markers in verison 1.1?

Author:  TerminusEst [ 07 Oct 2016, 14:20 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

First I'd like to say thank you for any assistance in advance.

I have 2 1920x1080 monitors in eyefinity and I am trying to figure out how to fix the markers, wind effects & sonar for the resolution of 3840x1080 (39 8E 63 40 was my hex edit exe number for the resolution).

Regards,

TerminusEst

Author:  K4sh [ 07 Oct 2016, 14:32 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

I'm just wondering, how the hell is it possible to play eyefinity with 2 monitors ?
I mean, crosshair should be located exactly behind the bezel, so not visible.
For your problem, just look back up to 10-13 pages before so that you may obtain any relevant informations.
I've never been able to fix any wind effect nor the sonar. Wind because i never had any specific issues.
Sonar, because it never worked for me.
All that my fix may really help for are the markers position.

Good luck.

Author:  ChoGGi [ 07 Oct 2016, 20:46 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Normally I would say go check here:
http://www.wsgf.org/article/common-hex-values
but for good reason (above) nobody uses two monitors, still if you want to... head here:
http://www.wsgf.org/fovcalc.php
put in your res (3840), and get Individual monitor aspect ratio = 32 : 9 or 3.555556
then google for an IEEE 754 converter
https://www.h-schmidt.net/FloatConverter/IEEE754.html
and reverse the result by doubles (convert another res from that common page for an example)

Author:  Dysphunc [ 12 Oct 2016, 04:47 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

So I just bought this game, after reading up here and watching people playing it perfectly in 21:9 on YouTube. I hex edited my exe, which enabled me to be able to select the 21:9 resolutions. I downloaded CheatEngine and downloaded the file that goes with it. I load my game up till I'm in the world, alt+tab out. Drag the CheatEngine .CT file in and it gives me an error but the cheats still work. I select "Markers" and alt+tab back in and the markers are horizontally aligned but now float vertically. Plus my UI gets squashed and cut scenes now have letter boxing that leaves a gap on the left top and bottom black bars. Am I doing anything wrong or is support broken again because there was a patch for the Definitive Edition yesterday?

Author:  ChoGGi [ 12 Oct 2016, 12:53 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Seems to be working fine @ 5760x1080 (48:9).
Hmm it shouldn't give an error, if it asks to run a LUA file say no (not that it should matter).
What do the numbers say for the x/y ratios and the new ui size?

Do your markers look like mine?
Attachment:
markers.jpg
markers.jpg [ 21.28 KiB | Viewed 5484 times ]

Author:  Dysphunc [ 12 Oct 2016, 18:54 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

So this is what the cut scenes look like
http://i.imgur.com/KzKRnXi.jpg
Shots of the markers
http://i.imgur.com/SOlEjxU.jpg
http://i.imgur.com/8FMXd5N.jpg
UI gets squashed
http://i.imgur.com/9cH27Gr.jpg
http://i.imgur.com/j1libmR.jpg
The error
http://i.imgur.com/sLZegvI.jpg

Author:  ChoGGi [ 12 Oct 2016, 19:51 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Well that error is just from how you're starting the cheat, nothing to worry about (settings>general>uncheck ask to run lua scripts). I start it by double clicking the .ct then selecting the exe, but whatever works.

To be honest I've forgotten if the cutscenes had black bars for me, your markers in the second marker shot do look off though
Probably have to wait for someone with a 21:9 monitor to chip in, btw what hex values did you use?

so what do the numbers say for the x/y ratios and the ui size?

Page 76 of 87 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/