Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
Page 4 of 87 |
Author: | nyquist [ 01 Sep 2015, 20:43 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
WOW Looks good. I did find one issue however and it has to do with marking enemies. The Red triangle above their head is off center by quite a bit. Anyone else getting this? |
Author: | ekrboi [ 01 Sep 2015, 20:53 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
badassmofo wrote: This was really fast! Hoping for a 5760x1080 version too. Thanks man. I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first) I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet. |
Author: | badassmofo [ 01 Sep 2015, 21:10 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
ekrboi wrote: badassmofo wrote: This was really fast! Hoping for a 5760x1080 version too. Thanks man. I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first) I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet. Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot! |
Author: | karloy [ 01 Sep 2015, 21:16 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
What is the value for 5985 x 1080? Happy to hex-edit it. |
Author: | ekrboi [ 01 Sep 2015, 21:23 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
badassmofo wrote: ekrboi wrote: badassmofo wrote: This was really fast! Hoping for a 5760x1080 version too. Thanks man. I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first) I'll be off work in 2 hours. Will post the fixed exe assuming it works and nobody else has yet. Hey man, I did what you said and it worked. I'll upload it if anyone wants - or you can wait until someone else does. Thanks a lot! Sweet! karloy wrote: What is the value for 5985 x 1080? Happy to hex-edit it. Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though! |
Author: | GTO219 [ 01 Sep 2015, 21:25 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
is this safe to use with their DRM? great job! |
Author: | medievalhorde [ 01 Sep 2015, 21:26 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
ekrboi wrote: Full disclosure.. I just did a little bin diffing on the GZ eyefinity/surround fix and TPP fixes to get that value. I have no idea how jackfuste arrived at them. Would love a short explanation from him/her though! I did the hex edit myself too, but I guess I'll have to wait until we can find the custom values then. I'm looking for 1080 by 5942 for bazel correction. |
Author: | bizzleboymikey [ 01 Sep 2015, 21:30 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Great community guys, please can someone upload the fix 5760 x 1080? Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....? Thanks |
Author: | badassmofo [ 01 Sep 2015, 21:36 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
bizzleboymikey wrote: Great community guys, please can someone upload the fix 5760 x 1080? Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....? Thanks Here is the exe that I edited before thanks to the instructions: http://expirebox.com/download/f75e51056 ... d6fbd.html It'll automatically delete after 48 hours though |
Author: | Lite203 [ 01 Sep 2015, 21:37 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Nice community! I love how us PC gamers help each other out. I would love the 5760x1080 fix if someone would upload it please. Mad props to these people who roll these fixes out fast! |
Page 4 of 87 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |