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 Post subject: Re: Oculus Rift - Q&A
PostPosted: 05 May 2013, 13:01 
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Joined: 30 Apr 2013, 03:44
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LordJuanlo wrote:
My Oculus Rift Development Kit just arrived. Can't wait to get home and give it a try!


how is it? :rockout:


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 Post subject: Re: Oculus Rift - Q&A
PostPosted: 26 May 2013, 23:26 
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Editors
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Joined: 08 May 2011, 18:58
Posts: 2286
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Integration of Oculus Rift into UNIGINE Engine is completed, now you can navigate virtual worlds with increased immersion by means of AppOculus engine plugin (available for Windows, Linux and Mac). As you see, we are also preparing Oculus-compatible updates of Heaven and Valley benchmarks to be publicly released soon.


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http://unigine.com/devlog/

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 Post subject: Re: Oculus Rift - Q&A
PostPosted: 27 May 2013, 01:34 
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Very interesting...

BUT:

Mounted helm (BIG -)
Low resolution (BIG -)
One screen support (BIG -)
Head Tracking (BIG ++)

=> (-)(-)(-)(++) = (-)
Therefore I would 10000% stick with 3D Vision Surround or AMD 3D rather than this...although if nVIDIA or AMD would also add head tracking I think we will have a clear winner:))

(Just my 2 cents) :onethumb:

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