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GRIP Industrial TT and My Thoughts (Triple Monitors / Eyefin
http://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=31007
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Author:  Skid [ 16 Apr 2016, 00:47 ]
Post subject:  GRIP Industrial TT and My Thoughts (Triple Monitors / Eyefin


GRIP is an early access combat racer that is a spiritual successor to the old Rollcage games, where you race in car that can go speeds over 700kph that are built like tanks, with giant wheels, that can race on the ceiling. The current version of the game doesn't natively support multi-monitor resolutions, they are using a fixed resolution list, however you can force the game into multi-monitor resolutions by adding the following launcher option "-resx=5040 -resy=1050". The game is a Unreal Engine 4 game so it is unfortunately a vertical minus game by default, but like most UE games it's easy to fix, navigate to %userprofile%\AppData\Local\Grip\Saved\Config\WindowsNoEditor, create or edit Engine.ini, and add:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Lastly the UI is spanned, and the HUD is out of position, being a 16:9 aspect ration on the left hand side of the screen, again this is a early access game and they are still nailing down core mechanics, but they have been made aware of these issues and hopefully they will fix them in due time.

The first part of the video is just me attempting to beat 50 seconds in a time trial for the Industrial map, after 12:00 I give my thoughts on the current state of the game.



Direct Video Link: GRIP Industrial TT and My Thoughts (Triple Monitors / Eyefinity / Surround) [~4K]
Channel Link: /n11skid


While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.


















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