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PostPosted: 28 Jun 2015, 20:31 
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Hmm... It's looking like it's attached to architecture, I wonder if we flashed a 380 into a 285 if PLP would be unlocked.

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PostPosted: 03 Jul 2015, 13:43 
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I can confirm that PLP works on Fury X. Tested with my 20-30-20 (4960-1600p) PLP setup.

Oh boy how excited I am.

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PostPosted: 03 Jul 2015, 16:40 
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Osjur wrote:
I can confirm that PLP works on Fury X. Tested with my 20-30-20 (4960-1600p) PLP setup.

Oh boy how excited I am.

Lucky devil, good to know though.

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PostPosted: 04 Jul 2015, 19:31 
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Had the choice between 980 Ti and Fury X ,Went for the 980 Ti as the reviews seem to indicate better performance on the Nvidia + Stock of Fury X sold out really quick here in the UK.
Kinda regretting it a little since I've just put finishing touches on my 2 laptop lcd side screens for PLP, having to configure games with Windows borderless gaming and not all of them want to play ball.

wish Nvidia would sort out PLP support, but from what i've read it wont happen any time soon. Nice to see the Fury X and AMD playing nice with PLP.

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PostPosted: 05 Jul 2015, 05:20 
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NeilChill wrote:
Had the choice between 980 Ti and Fury X ,Went for the 980 Ti as the reviews seem to indicate better performance on the Nvidia + Stock of Fury X sold out really quick here in the UK.
Kinda regretting it a little since I've just put finishing touches on my 2 laptop lcd side screens for PLP, having to configure games with Windows borderless gaming and not all of them want to play ball.

wish Nvidia would sort out PLP support, but from what i've read it wont happen any time soon. Nice to see the Fury X and AMD playing nice with PLP.

That's a cool way of getting around the normally low DPI 1440x900 monitors, got a picture of it?

You could either return the card, or sell it and hope for stock. The fury (non-x) should also allow for PLP support.

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PostPosted: 05 Jul 2015, 09:51 
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suiken_2mieu see my setup here: http://www.wsgf.org/forums/viewtopic.php?f=57&t=29815

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PostPosted: 05 Jul 2015, 18:24 
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Here's a pic of some BF4 in fullscreen PLP glamore... just to make someone envy :P

Image

No idea why the pic on the left monitor looks so different through camera, it doesn't look like that when playing because I have manually calibrated my side monitors to match my center monitor as closely as possible with Spyder 4.

:triplewide: :rockout:
We need PLP smilie.

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PLP 20|30|20: HP ZR30W + 2x Dell 2007FP: 4960x1600p | Oculus Rift DK2 | Others: Razer Mamba 2012 & Lycosa | Sennheiser HD800 | Schiit Vali


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PostPosted: 06 Jul 2015, 09:04 
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@Osjur: Can you use the side monitors in different orientation on the Fury X like you're doing in that picture? I thought Eyefinity didn't allow for that. If so, it allows for Portrait Landscape Portrait (Reverse) in which is even cooler then I thought. I wonder if it can do 3x2 where the top 3 monitors are upside down, this would help with all those monitors with uneven bezels around (like the dell S2340M/L).

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PostPosted: 06 Jul 2015, 12:54 
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Yes I thought so too at first but I decided to test it out before flipping the monitor. And it does work, at least with Fury X so yes, you can do Portrait-Lanscape-Portrait (flipped) to get those ugly buttons to outer edge.

This setup seems to work just like normal Eyefinity, bezel compensation works and all the games with some sort of multi-monitor support have worked so far.

Can't test 3x2 because I have sold all my 22" monitors, Otherwise I would have tested PLP at bottom and LLL (flipped) at top at the same time.

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M-ATX Rig: Core i7 3930K | Asus Rampage IV GENE | R9 Fury X| 4x4GB 2400Mhz G.Skill TridentX | Silverstone Strider Gold 1200w | Anidees AI7
Watercooling: EK-Supremacy Acetal | Phobya Extreme QUAD 480 | XSPC EX240 | 2x D5 PWM Pump
PLP 20|30|20: HP ZR30W + 2x Dell 2007FP: 4960x1600p | Oculus Rift DK2 | Others: Razer Mamba 2012 & Lycosa | Sennheiser HD800 | Schiit Vali


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PostPosted: 06 Jul 2015, 22:45 
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Well can you do a test where you try to eyefinity just your portrait monitors? If 2x1 Portrait / Portrait (Flipped) work, then it should work landscape.

Eyefinity is getting closer to SoftTH, this is awesome.

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