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Dead of Alive 6 21:9 Fix Request
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33019
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Author:  conon [ 05 Mar 2019, 12:22 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

still not work for me ... 2560 1080 ....ummm

Author:  conon [ 05 Mar 2019, 12:47 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

jackfuste wrote:
superangrynoob wrote:
Is it possible to show us how you edit the .exe file?

  • Unpack DOA6.exe using - https://github.com/atom0s/Steamless
  • Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
  • Run release\x64\x64dbg.exe with Administrator rights
  • Go to Options - Preferences
  • Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
  • File - Open - DOA6.exe
  • Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
  • Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
  • Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
  • Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
    For example:
    1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
    1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)
  • Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
  • Click RMB on jmp rcx and select "Binary - Fill with NOPs"
  • Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
  • File - Patch file
  • Make copy of DOA6.exe, and select it for patch

hi,jackfuste,still not work for me with 2560x1080,

from step Click RMB on jmp rcx and select "Binary - Fill with NOPs"
and than there is a size blank to fill, i just jump the step but at the end ,the graph changed like 4:3, plz help me,thank you.

Author:  DevilAnGeL [ 05 Mar 2019, 13:45 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

conon wrote:
DevilAnGeL wrote:
conon wrote:
[*]Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
[*]Click RMB on jmp rcx and select "Binary - Fill with NOPs"
[*]Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
[*]File - Patch file
[*]Make copy of DOA6.exe, and select it for patch[/list]


Skip the step "select "Binary - Fill with NOPs". Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...) directly! This method works on my pirate version. Good luck.


so u means just find jmp rcx and than look for the value "320 and 1C2"?

i find this two value at the same page,

anyway i will have a try, thx bro.



Set resolution as 800x450,cause 320=>800 1C2=450!

Author:  ryu600RR [ 05 Mar 2019, 22:50 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

DevilAnGeL wrote:
jackfuste wrote:
superangrynoob wrote:
Is it possible to show us how you edit the .exe file?

  • Unpack DOA6.exe using - https://github.com/atom0s/Steamless
  • Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
  • Run release\x64\x64dbg.exe with Administrator rights
  • Go to Options - Preferences
  • Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
  • File - Open - DOA6.exe
  • Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
  • Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
  • Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
  • Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
    For example:
    1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
    1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)
  • Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
  • Click RMB on jmp rcx and select "Binary - Fill with NOPs"
  • Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
  • File - Patch file
  • Make copy of DOA6.exe, and select it for patch

Attachment:
DOA6 unpack.jpg

Appreciate for your help!!
Is there anything wrong with my unpack processing??? Failed to unpack file...


After the patching the file the game comes out 1080x1080 box aspect ratio, not sure what happened.
this is on the newest version of the game which was patched on steam last monday

Author:  KOrigin [ 06 Mar 2019, 03:09 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

Thanks for the update

Author:  theJsn [ 06 Mar 2019, 18:10 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

Thanks for the hotfix update. Really appreciate it. I got totally lost on the patching instructions :(

Author:  Luca89 [ 06 Mar 2019, 20:17 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

Thank you!

Author:  Raelgun [ 07 Mar 2019, 11:49 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

susahamat wrote:
Update v1.01 Hotfix



Thanks so much susahamat!!

Author:  Luca89 [ 07 Mar 2019, 13:00 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

unfortunately we need a new modded exe, today they have updated the game to a new version.. susahamat can you help us again, thank you in advance ;)

Author:  Luca89 [ 08 Mar 2019, 16:00 ]
Post subject:  Re: Dead of Alive 6 21:9 Fix Request

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