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PostPosted: 18 Aug 2018, 00:54 
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New thread on Steam: https://steamcommunity.com/app/582010/d ... 467059599/

esteady1 wrote:
Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.

Ready to donate for a HUD fix. Any takers? Jackfuste?


Please Jackfuste. I just wanna play the game. Don't leave us trying to find a HUD fix. Have mercy.

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PostPosted: 19 Aug 2018, 18:38 
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Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.

Image
Image

although the crafing section is on all borders...

Image

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PostPosted: 20 Aug 2018, 02:51 
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Haldi wrote:
Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.

Image
Image

although the crafing section is on all borders...

Image


I'm working on that now. I've gotten the shaders to dump and decompile. Only issue now is getting the stuff I want offset, offset, and the stuff I don't want offset, not offset. :P

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  • ASUS CROSSHAIR VI HERO X370
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PostPosted: 20 Aug 2018, 17:36 
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Oh?
I've played around with that on Fallout 4.... was a huge PITA.

How does it work with MHW?
Did you find a good guide on how to decompile the files?

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PostPosted: 20 Aug 2018, 19:54 
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I don't think anyone's looked in the files yet with regard to 21:9 support.

There are tools for it though: https://github.com/mhvuze/WorldChunkTool
https://www.nexusmods.com/monsterhunterworld/mods/16

Just up to the people who know how to do stuff. :p

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Last edited by DAOWAce on 23 Aug 2018, 07:39, edited 1 time in total.

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PostPosted: 20 Aug 2018, 20:28 
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DAOWAce wrote:
There are tools for it though: https://github.com/mhvuze/WorldChunkTool

Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-

Edit: okay, got the working .exe from Nexus....

@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^

Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....

Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText

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PostPosted: 21 Aug 2018, 01:12 
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The github page had a compiled release.

There's also this, but I don't know if it's in any way useful now because it looks 7 years out of date.. even though the github release file is from 2016: https://github.com/codestation/mhtools

Something else that seems useful but I know nothing about: https://github.com/IcySon55/Kuriimu

Could try to poke https://twitter.com/MHVuze since he seems to be the resident expert on this stuff.

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PostPosted: 21 Aug 2018, 22:17 
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Haldi wrote:
DAOWAce wrote:
There are tools for it though: https://github.com/mhvuze/WorldChunkTool

Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-

Edit: okay, got the working .exe from Nexus....

@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^

Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....

Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText


Intersting stuff, and I have looked into it. Sadly, until someone can decompile/edit these files, I can't do anything with them. I'm not working on this until there is another development. I've come back once after stopping, and now, it's a time issue. I will be keeping an eye out though.

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  • AMD Ryzen 7 1700 @ 3.9GHz
  • 16GB G.Skill Trident Z RGB 3200MHz CL15
  • ASUS ROG STRIX GTX 1080Ti XOC
  • ASUS CROSSHAIR VI HERO X370
  • 1x SAMSUNG 960 EVO 250GB, 1x 4TB HDD, 2x 1TB HDDs


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PostPosted: 23 Aug 2018, 15:56 
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Joined: 23 Aug 2018, 15:52
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Hi !

Your fix for 2560*1080 was working for me, the "lazy aspect Fix [MONSTER HUNTER : WORLD] (No HUD Fix).

But today, after a update of the game in steam, when i try to launch the fix, this error message appear :

"87"

then


"ERROR : Failed to write to memory! Code:0"

If you have a solution, it would be wonderful ^^.

Thx for your work so far !


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PostPosted: 27 Aug 2018, 12:32 
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Joined: 27 Aug 2018, 12:30
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FluffyQuack has a working mod search it on youtube. it works for the most part with the only problem being an odd hud


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