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Nioh No 21:9 support (Fix request)
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32376
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Author:  wsgf_fan [ 09 Nov 2017, 22:39 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

CivilWolf wrote:
wsgf_fan wrote:
Does not work for me, am i doing something wrong? The only fix that works for me is StalkerUKCGs fixed .exe.

I tested it with an unmodified .exe and it seemed to work.
(Deleted the "nioh.exe" then re-validated and acquired a new "nioh.exe" through Steam.)

Are you testing it with StalkerUKCG's .exe or the original .exe?

I tested it with the new patched original .exe. What is the Aspect Ratio decimal for 2560x1080.... 2.37?

Author:  GTXMike [ 09 Nov 2017, 23:23 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

+1 for 3440x1440 :)

Author:  wsgf_fan [ 09 Nov 2017, 23:30 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

GTXMike wrote:
+1 for 3440x1440 :)


StalkerUKCGs fixed .exe should work for you but then you play on the previous patch.

Author:  GTXMike [ 09 Nov 2017, 23:36 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

wsgf_fan wrote:
GTXMike wrote:
+1 for 3440x1440 :)


StalkerUKCGs fixed .exe should work for you but then you play on the previous patch.


Will check, dont mind playing on older version. Thx.

Author:  CivilWolf [ 09 Nov 2017, 23:46 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

wsgf_fan wrote:
What is the Aspect Ratio decimal for 2560x1080.... 2.37?

Yes, you could also use 2.37037037037, but 2.37 should be good enough!

Author:  wsgf_fan [ 09 Nov 2017, 23:57 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

CivilWolf wrote:
wsgf_fan wrote:
What is the Aspect Ratio decimal for 2560x1080.... 2.37?

Yes, you could also use 2.37037037037, but 2.37 should be good enough!

Well it seems with your trainer the HUD is optimal but the rest is stretched and i noticed flickering when i push F3.

Author:  SirPommes [ 10 Nov 2017, 00:00 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

edit:

sorry, should have read the thread more carefully :oops:

wsgf_fan wrote:
CivilWolf wrote:
wsgf_fan wrote:
What is the Aspect Ratio decimal for 2560x1080.... 2.37?

Yes, you could also use 2.37037037037, but 2.37 should be good enough!

Well it seems with your trainer the HUD is optimal but the rest is stretched and i noticed flickering when i push F3.


it's the same with me. HUD seems optimal but the rest is strechted :( (flickering as well) Ty anyways

if only Stalkerxxx could tell us what he did with his previous exe-editing so we could try it on our own with every new version they release in the future

Author:  CivilWolf [ 10 Nov 2017, 02:44 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

Just updated the trainer, hopefully it works now! I just got home and could finally fully test out the trainer.(For some reason, the game would not launch through Remote Desktop)
The original trainer had a pointer that only affected the main menu for me. I should have tested gameplay.
I updated the trainer to affect two pointers now, one for the main menu and one for gameplay.

Let me know if it works!

Author:  wsgf_fan [ 10 Nov 2017, 02:50 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

CivilWolf wrote:
Just updated the trainer, hopefully it works now! I just got home and could finally fully test out the trainer.(For some reason, the game would not launch through Remote Desktop)
The original trainer had a pointer that only affected the main menu for me. I should have tested gameplay.
I updated the trainer to affect two pointers now, one for the main menu and one for gameplay.

Let me know if it works!

It works! :twothumb: Sometimes i have to close the trainer and open it again to get the fix working but thats no problem. Thanks CivilWolf

Author:  esteady1 [ 10 Nov 2017, 05:04 ]
Post subject:  Re: Nioh No 21:9 support (Fix request)

Unfortunately, still not having any luck making the fix work with triple monitor. The fix has no impact. The game displays on the center monitor with a normal appearing 16:9 resolution and turns off the two side monitors.

I wondered if it had something to do with the launcher as I can't select a triple wide resolution in the launcher. I have edited the config.xml associated with the launcher for a triple wide resolution. This results in the game being displayed in a small window that cannot be made larger by any means I am aware, (alt-enter, using the mouse etc, no impact).

I wonder about the fullscreen option. It seems to turn off the surrounding monitors before there's even a chance for the trainer to display the game across the full array.

Civ, any thoughts?

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