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 Post subject: Sonic Forces
PostPosted: 07 Nov 2017, 09:07 
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Insiders
Insiders

Joined: 25 Aug 2014, 22:46
Posts: 28
Since Sonic Forces has finally been released today, I'd like to request the aspect ratio hack to use "Vert+" widescreen behavior which in these cases would expand the vertical fov and/or hud if the aspect ratio is 16:9 <= (less than or equal to 16:9) and horizontal if the adjusted resolution is wider than 16:9.

I stated the codes on this post on where to find it in the memory last month:

http://www.wsgf.org/forums/viewtopic.php?f=62&t=32372

I'd also would like to have the comparison screenshots for 21:9, the original 16:9 and 4:3 so that I can make sure it's correct in vert+ if a WS tool to it is being developed.


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 Post subject: Re: Sonic Forces
PostPosted: 10 Nov 2017, 22:30 
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Insiders
Insiders

Joined: 25 Aug 2014, 22:46
Posts: 28
Bump


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 Post subject: Re: Sonic Forces
PostPosted: 19 Nov 2017, 08:05 
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Insiders
Insiders

Joined: 25 Aug 2014, 22:46
Posts: 28
Bumping since it's been a week without anything new.


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 Post subject: Re: Sonic Forces
PostPosted: 23 Nov 2017, 21:45 
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Joined: 23 Nov 2017, 21:41
Posts: 1
As of ver.1.04.090b8e5169:
"Sonic Forces.exe"+20B36B8, 4 bytes. This is the HUD width scale, set it to any value to change the width of the HUD.
Attachment:
File comment: 2560
Sonic Forces Screenshot 2017.11.23 - 12.43.25.22.png
Sonic Forces Screenshot 2017.11.23 - 12.43.25.22.png [ 4.27 MiB | Viewed 1473 times ]

"Sonic Forces.exe"+1DBDC5C, float. This is the aspect ratio, divide width by height to get the value for your resolution.
Attachment:
File comment: 2560/1080=2.37037037037037
Sonic Forces Screenshot 2017.11.23 - 12.44.18.98.png
Sonic Forces Screenshot 2017.11.23 - 12.44.18.98.png [ 4.42 MiB | Viewed 1464 times ]

NOTE: You don't need to change the HUD width scale at all. Just changing the aspect ratio then changing the resolution of the game itself will make the HUD width scale change.

This isn't the vert+ widescreen behavior, but it does allow for wider aspect ratios at least.


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