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PostPosted: 10 Dec 2014, 20:44 
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Temple of Osiris doesn't have much in common with 2010's Guardian of Light, except that it doesn't support UWS and MM natively. I can't find a way to fix the aspect ratio - but the FOV is definitely Hor+.

There are precious few options in the config launcher but there's a lot of FOV-, Aspect ratio- and even Multi-mon-related keys in the registry !
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Unfortunately most of this stuff doesn't seem to have any effect on the game.
By default playing at 6060x1200 results in pillarboxed 16:9, but here's what 'MultiMonitorEnabled 1' can do:

Menu screenshot
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Gameplay screenshot
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Pillarboxed AND squashed... Looks like crap, right ? But if you remove the pillarboxing and resize the resulting 16:9 picture to 6060x1200...

Menu (edited screenshot)
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Gameplay (edited screenshot)
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Hor+, I tell ya ! :o
Aaaand that's it, I'm stuck. Couldn't find a way to actually remove the pillarboxing using any combination of reg keys.

So here's hoping someone with better knowledge of these things will take it from there. The game almost wants to fix itself, please give it a nudge !


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PostPosted: 13 Dec 2014, 19:46 
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Upload your LC2.exe. Maybe I can fix it.

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PostPosted: 18 Dec 2014, 14:49 
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Oh hey, sorry about the delay. Thanks for taking a look ! LC2.exe


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PostPosted: 18 Dec 2014, 15:43 
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scavvenjahh wrote:
Oh hey, sorry about the delay. Thanks for taking a look ! LC2.exe

LC2_5.05.7z (mirror link)
Not sure about steam drm. Will it able run modified exe?
Copy LC2.exe first and try to run it.
If it doesn't start, copy steam emulator from folder, then it should run.


Last edited by jackfuste on 20 Jul 2015, 10:11, edited 1 time in total.

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PostPosted: 19 Dec 2014, 11:22 
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Working great in 6060x1200 :thumbup:
No emulator needed. Using Borderless Gaming to fit the window to the display, it's purrfect ! (FOV is way too high for 21:9, though)

I hope someday you'll start making tutorials, 'cos you're the MASTER of tailor-made fixes.
Thank you !

Edit: darnit, the game just got patched. Use the updated link in my previous post to get the new exe.


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PostPosted: 19 Dec 2014, 15:30 
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scavvenjahh wrote:
Working great in 6060x1200 :thumbup:
No emulator needed. Using Borderless Gaming to fit the window to the display, it's purrfect ! (FOV is way too high for 21:9, though)

I hope someday you'll start making tutorials, 'cos you're the MASTER of tailor-made fixes.
Thank you !

The language barrier does not contribute to writing tutorials. But I'll think about it.

Here is a small tutorial for this game:
We need to find and fix the 2 constants in LC2.exe
In any HEX-editor, you should find the following sequence of bytes:

39 8E E3 3F 00 00 00 40
and
39 8E E3 3F FF FF 7F FF

Value 398EE33F is the aspect ratio and it should be changed.
For example, we calculate aspect ratio for resolution 2560x1080.
2560/1080 = 2.37037037037037
This value must be converted into floating-point format.
Converter - http://babbage.cs.qc.cuny.edu/IEEE-754/ gives the result - 4017B426
Bytes must be written from right to left.
So 40 17 B4 26 will be 26 B4 17 40.

Now you simply change in LC2.exe sequence of bytes:

39 8E E3 3F 00 00 00 40
to
26 B4 17 40 00 00 00 40

and

39 8E E3 3F FF FF 7F FF
to
26 B4 17 40 FF FF 7F FF

After this modification resolution 2560x1080 will not be pillarboxed.

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PostPosted: 20 Dec 2014, 19:15 
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Aw man, there goes my saturday. This is awesome ! :D
Thanks to you I've created a bunch of fixed exes in no time. I wish you'd reveal what the "constants" are for every game you fix, because once you know these, it's a piece of cake really - even for me.

Quickly now, to the Report-o-tron ! *woosh*

(Is there any way to show my appreciation in a more substantial way than by saying yet another Thank You ? A Steam wishlist, a Paypal link perhaps ?)


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PostPosted: 21 Dec 2014, 17:09 
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Fix works great for display problem (21:9), but now is problem with aim, especially when pointing at corners. Can you help with this ?

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PostPosted: 25 Dec 2014, 18:06 
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The FOV is Hor+, but the game was designed for 16:9. If you're playing with mouse+kb, you should keep the mouse cursor inside the 16:9 area of the picture. To shoot something in a corner of your screen, aim in that direction but a bit closer to your character. (The game is basically a twin-stick shooter so "aim" is only a direction; you don't have to actually aim at a target i.e place your cursor on it to actually hit it.)

Is this the problem you're talking about ?


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