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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 11 Nov 2014, 07:38 
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Hey Guys,

Just letting you know Assassin's Creed Unity has real multi screen support there is an actually [multi screen] option to select it blew my mind I thought I was on drugz.

http://valcanized.com/ds2/Unity/ACU%202 ... 54-612.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 00-256.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 23-717.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 16-090.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 39-070.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 38-278.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-024.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 58-848.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 42-072.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 30-337.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 21-568.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 50-194.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 46-960.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 27-732.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 22-827.jpg

Faces close up cinematic

http://valcanized.com/ds2/Unity/ACU%202 ... 37-900.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 36-223.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-595.jpg

I wonder if they will go back and fix Watch Dogs it makes no sense I don't get it. Not gonna complain this is pretty rad they actually really support it, even though they really should for every game.

Here is hopes FC4 will be like this as well.

Anyway here is the green light and info in case any one wondered.

100% support perfect :rockout:


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PostPosted: 11 Nov 2014, 07:51 
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Joined: 01 Sep 2010, 11:38
Posts: 516
valcan_s wrote:
Hey Guys,

Just letting you know Assassin's Creed Unity has real multi screen support there is an actually [multi screen] option to select it blew my mind I thought I was on drugz.

http://valcanized.com/ds2/Unity/ACU%202 ... 54-612.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 00-256.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 23-717.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 16-090.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 39-070.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 38-278.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-024.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 58-848.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 42-072.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 30-337.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 21-568.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 50-194.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 46-960.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 27-732.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 22-827.jpg

Faces close up cinematic

http://valcanized.com/ds2/Unity/ACU%202 ... 37-900.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 36-223.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-595.jpg

I wonder if they will go back and fix Watch Dogs it makes no sense I don't get it. Not gonna complain this is pretty rad they actually really support it, even though they really should for every game.

Here is hopes FC4 will be like this as well.

Anyway here is the green light and info in case any one wondered.

100% support perfect :rockout:


HOORAH!!! Hows it run?

As for Watch Dogs, I think that's a lost cause. They are still only releasing patches for the game to actually work, also it's a different engine and dev team, it's a shame - but Assassin's has always had pretty good support. I just really wish they would include FOV/camera options in third person games as well as First person. I like options :)

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起死回生 (kishi kaisei) Wake from death and return to life..


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PostPosted: 11 Nov 2014, 09:08 
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Toothless Spoon wrote:

HOORAH!!! Hows it run?

As for Watch Dogs, I think that's a lost cause. They are still only releasing patches for the game to actually work, also it's a different engine and dev team, it's a shame - but Assassin's has always had pretty good support. I just really wish they would include FOV/camera options in third person games as well as First person. I like options :)


Runs real good as long as you get today's driver -> http://www.geforce.com/drivers/results/79527 it has the SLI profile too.

Shame about WD, I still hope they will fix it.

This is very true I have noticed that, been pretty damn good for sure, yeah I don't understand that either, to me every 3D game should have a FOV slider there is no excuse regardless the format. I am with you I agree totally.


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PostPosted: 11 Nov 2014, 09:14 
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Doesn't work properly with eyefinity 5x1 portrait. It either doesn't use it, and if you stretch it you have wide models lol. Comes into the last monitor on each side a little bit.


Attachments:
File comment: 5x1 5400 x 1920
Assassin’s Creed® Unity2014-11-11-3-17-35.jpg
Assassin’s Creed® Unity2014-11-11-3-17-35.jpg [ 676.92 KiB | Viewed 13477 times ]
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PostPosted: 13 Nov 2014, 03:25 
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Joined: 12 Nov 2011, 16:49
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Nosiphoros wrote:
Doesn't work properly with eyefinity 5x1 portrait. It either doesn't use it, and if you stretch it you have wide models lol. Comes into the last monitor on each side a little bit.


5x1, damn. You are a niche inside a niche.


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PostPosted: 13 Nov 2014, 05:37 
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I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


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PostPosted: 13 Nov 2014, 07:49 
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Nosiphoros wrote:
I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.


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PostPosted: 13 Nov 2014, 09:25 
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valcan_s wrote:
Nosiphoros wrote:
I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.


What type of game are you developing?


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PostPosted: 13 Nov 2014, 13:55 
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Triple monitor support is good, but unfortunately it runs really badly on surround resolutions. My rig's above recommended specs, and I get this strange stuttering on 5760x1200, where on single monitor there is no stuttering.


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PostPosted: 13 Nov 2014, 14:20 
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My game did glitch, but it was because of crossfire. I disabled it and it quit.


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