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PostPosted: 13 Nov 2014, 17:34 
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How's the SLI support, all good scaling wise?

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PostPosted: 14 Nov 2014, 06:49 
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Joined: 09 Feb 2012, 05:35
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They still don't support 16:10 resolutions.. I just don't understand..


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PostPosted: 14 Nov 2014, 08:11 
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anteronoid wrote:
How's the SLI support, all good scaling wise?

Frame rate is ok most of the time, but still random and all over the place. The game needs a patch.


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PostPosted: 14 Nov 2014, 15:26 
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Joined: 07 Nov 2014, 13:20
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I uploaded a video of some 21:9 gameplay, if anyone is interested.

https://www.youtube.com/watch?v=zUe5ijPb2bU


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PostPosted: 15 Nov 2014, 02:51 
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Nosiphoros wrote:
valcan_s wrote:
Nosiphoros wrote:
I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.


What type of game are you developing?


A massive 2D Metrovania fused with Diablo like ARPG mechanics with massive amounts of detail, progressive ideas and Next Gen 2D HD graphics.

I am going to get the info to skip soon along with multi screen pics as well (5760x1080).


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PostPosted: 15 Nov 2014, 02:53 
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anteronoid wrote:
How's the SLI support, all good scaling wise?


Seems like a perfect scale up and doubles. As for performance I don't quiet get 60FPS with two Tiatins gen 1, its like pretty much solid 50FPS which is really playable doesn't seem to dip and drop like Black Flag did seem way way more stable.


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PostPosted: 15 Nov 2014, 06:53 
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valcan_s wrote:
anteronoid wrote:
How's the SLI support, all good scaling wise?


Seems like a perfect scale up and doubles. As for performance I don't quiet get 60FPS with two Tiatins gen 1, its like pretty much solid 50FPS which is really playable doesn't seem to dip and drop like Black Flag did seem way way more stable.


Hmmm, what are you settings? How far into the game are you?

While I'm at it, do you guys notice major pop-ins of NPC's on the side monitors when moving slow and turning the camera? Also I find that while I'm running around and even walking, the NPC's clothes pop-in, and they can have complete outfit changes when I'm looking at them. It's weird and distracting. The weird clothing thing, seems to happen more while Sli is enabled.

Everyone should head to:

http://www.geforce.com/whats-new/guides ... ance-guide

It's a great guide that show you there is very little difference between a lot of the settings, so you can get away with reducing some and still having the game look good.

My settings with [email protected], 2xTitans
Geomatry: High
Texture: Ultra
Shadows: Low
AO: HBAO+
AA: FXAA
Bloom: On

I get 40 -60 frames, its a little all over the joint. I usually just lock it to 40fps via Nvidia Inspector. I'm also trying different Flags to see if there are better gains to be had over the official one. I have also heard reports that people are having better scaling using drivers 344.48, but I haven't tested this out myself. Lastly, I keep going between Ultra textures and high, as I can't decide whether the small gain in FPS is worth it, over the increase fidelity.

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PostPosted: 15 Nov 2014, 08:16 
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Does anyone get 3-4 second stuttering on a multi-monitor resolution? It's always there unless I go back to single monitor.


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PostPosted: 15 Nov 2014, 14:14 
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Amon Amarth wrote:
Does anyone get 3-4 second stuttering on a multi-monitor resolution? It's always there unless I go back to single monitor.


I can't say I notice it mate. I haven't played much at all - but what is your set up and settings for the game?

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PostPosted: 27 Nov 2014, 10:35 
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Joined: 01 Nov 2012, 11:20
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No one's gonna say/ask something about FoV?

WSGF is starting to dissapoint me :D


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