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PostPosted: 28 Oct 2014, 20:00 
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Hey Guys just wanted to say Lords Of The Fallen has awesome multi screen support out of the box and it is a rad next gen Souls game:

Some Screens

http://valcanized.com/ds2/lotf/LordsOfT ... 00-764.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 51-978.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 54-704.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 56-675.jpg

http://valcanized.com/ds2/lotf/LordsOfT ... 39-532.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 43-486.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 29-572.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 35-786.jpg

http://valcanized.com/ds2/lotf/LordsOfT ... 43-837.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 56-141.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 59-289.jpg

http://valcanized.com/ds2/lotf/LordsOfT ... 16-003.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 23-475.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 53-095.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 09-823.jpg

http://valcanized.com/ds2/lotf/LordsOfT ... 11-124.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 18-677.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 30-549.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 41-551.jpg
http://valcanized.com/ds2/lotf/LordsOfT ... 14-801.jpg

Those wondering nothing to worry, the only issue is the hud is edged to the frame buffer size not centered to the middle screen by a rectangle guide for 100% proper support.


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PostPosted: 29 Oct 2014, 01:50 
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I can confirm this also. Shame that the HUD is the only thing out of place, because like Valcan said, it's flawless otherwise.

A few tips:
-Physx is buggy, so you need to set to CPU or turn it off. You may get away with 2nd card (SLI) but I still had bad FPS drops. You instantly gain 15 fps, if it's working properly.
- I've also been using the Sleeping dogs flag, instead of the official. It seems to give me better FPS.

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PostPosted: 29 Oct 2014, 11:12 
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Toothless Spoon wrote:
I can confirm this also. Shame that the HUD is the only thing out of place, because like Valcan said, it's flawless otherwise.

A few tips:
-Physx is buggy, so you need to set to CPU or turn it off. You may get away with 2nd card (SLI) but I still had bad FPS drops. You instantly gain 15 fps, if it's working properly.
- I've also been using the Sleeping dogs flag, instead of the official. It seems to give me better FPS.


The Sleeping Dogs SLI bits is better compared to the bits already in the Lords of the Fallen profile as of driver 344.48?


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PostPosted: 08 Nov 2014, 16:08 
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21:9 works fine, too: :twothumb:

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PostPosted: 08 Nov 2014, 20:16 
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That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?

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PostPosted: 08 Nov 2014, 21:14 
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Haldi wrote:
That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?


It is a amazing game I love it, sort of like Dark Souls 2 but different in a good way, has way better loot/spells that is for sure, also it looks amazing visually.

I have not played it with a K&M(it has full support and you can bind what ever) I use a XB1 controller and it is awesome. Pretty much what ever you played Dark Souls 2 with do the same thing here it will feel very familiar control wise.


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PostPosted: 09 Nov 2014, 06:15 
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valcan_s wrote:
Haldi wrote:
That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?


It is a amazing game I love it, sort of like Dark Souls 2 but different in a good way, has way better loot/spells that is for sure, also it looks amazing visually.

I have not played it with a K&M(it has full support and you can bind what ever) I use a XB1 controller and it is awesome. Pretty much what ever you played Dark Souls 2 with do the same thing here it will feel very familiar control wise.


I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.

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PostPosted: 09 Nov 2014, 07:56 
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Toothless Spoon wrote:
I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.


Cool man, you know I have to agree with you, and I as well have post processing off too, my two Titans can not keep 60PFS @ 5760x1080 so that was my main reason to have it off. Also that post effect filter is interesting I prefer it off and more sharper anyways.

Agree as well it totally can be more optimised same with the SLI, I have to switch to window mode or sometimes SLI seems to be off the switch fixes that, odd hey.

Yeah the LOD thing only very rarely so far it is weird. Still I really dig it regardless I bet #2 will be crazy I can only imagine.

Graphics whore hey? I have been working on my own game and I am going to send screens, links and info to Skip this week coming up, really interested in what you think.


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PostPosted: 09 Nov 2014, 09:02 
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valcan_s wrote:
Toothless Spoon wrote:
I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.


Cool man, you know I have to agree with you, and I as well have post processing off too, my two Titans can not keep 60PFS @ 5760x1080 so that was my main reason to have it off. Also that post effect filter is interesting I prefer it off and more sharper anyways.

Agree as well it totally can be more optimised same with the SLI, I have to switch to window mode or sometimes SLI seems to be off the switch fixes that, odd hey.

Yeah the LOD thing only very rarely so far it is weird. Still I really dig it regardless I bet #2 will be crazy I can only imagine.

Graphics whore hey? I have been working on my own game and I am going to send screens, links and info to Skip this week coming up, really interested in what you think.


The window/fullscreen switch happens a bit actually. I've noticed it in a few recent games - either devs/nvidias fault, the Sli doesnt seem to engage properly. I agree that a sequel will hopefully be even better.

I'd be happy to have a look at your game, I actually sent you an invite on steam as well, us Titan brothers have to stick together :P

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PostPosted: 09 Nov 2014, 11:29 
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I have 2x780Ti and running at 5100x1050. I have no problem in maintaining 60+ fps in the game with everything maxed (Except shadow resolution+ textures who are set to high since I only have 3GB vram on the cards, otherwise is a stuttering mess at this resolution)
- I also used the SLI bit from SLEEPING DOGS.
- Turning VSYNC OFF from the game will also help you as I noticed.
- CUDA is set on CPU.
- All the Cuda stuff is enabled in game
- I play the game in 3D Surround and I get around 45fps (which is approx 80-90fps in 2D)

The problem with the game frequently crashing is still there tough... The game simply crashes or more often the nvidia driver kernel simply crashes.... Thing which I don't see it on my laptop (880M)

With 2 Titans Black you should be able to keep above 60fps easily.

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