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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: The Evil Within
PostPosted: 16 May 2015, 04:35 
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Joined: 15 May 2015, 19:54
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I played this some time ago and i can tell you it isn't that good even story wise it gets boring pretty fast -_- or maybe it was just me.


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 Post subject: Re: The Evil Within
PostPosted: 23 Dec 2015, 17:02 
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Joined: 20 Oct 2015, 15:09
Posts: 10
too bad. the game is on sale. but i am sick of that fov....

widescreenfixer wont work anymore with The Evil Within. If i hit Escape, it works, but ingame, the camera moves and its unplayable......


any ideas how to fix the FOV ?


flawless widescreen:


working when i hit escape
Image


ingame - horrible
Image


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 Post subject: Re: The Evil Within
PostPosted: 23 Dec 2015, 22:01 
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Joined: 21 Oct 2014, 23:33
Posts: 291
dark3zz, you can fix it. The problem is you are 21:9, you need to enforce your resolution on FWS (same as Manual PLP).

In FWS, go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen), HUD W&H (fake center's size* ), HUDX (fake side width *), HUDY zero. And you have 3 monitors, not one. Save Changes.

* Note that to get this working you need to pretend you have PLP:
- Your fake center: 1920x1080
- Your fake sides width: 320 (which is 2560 minus 1920, divided by 2)
- You have 3 fake montors (not 1).
(fake values will make good HUD & spread game properly)
(all this assuming your normal resolution is 2560x1080)

Image
Details: http://www.wsgf.org/blog/imusrt/2015/09/18/evil-within-dlc-manual-plp-instructions-2014

If you like the game, recommend DLC: The Executioner. Great fun, OP 1st person melee slaughter & minimal sneaking.


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 Post subject: Re: The Evil Within
PostPosted: 24 Dec 2015, 14:19 
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Joined: 20 Oct 2015, 15:09
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hei imusrt, that helped alot, thank you so much !

i didnt recognized that i can force my resolution with the tool :)

i hope it is right this way ? looks much better ingame now


Image

and i deactivated the Letterbox Fix in the Plugin


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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 05:27 
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Joined: 21 Oct 2014, 23:33
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dark3zz, that looks right. Glad it worked. DLC will work same, & many other games. So worth attempting when a problem. But won't work for all games. Depends on what FWS is actively doing in its fix, which varies by game.


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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 06:05 
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Joined: 14 Feb 2010, 13:39
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imusrt wrote:
dark3zz, that looks right. Glad it worked. DLC will work same, & many other games. So worth attempting when a problem. But won't work for all games. Depends on what FWS is actively doing in its fix, which varies by game.


Thanks for propagating the knowledge imusrt, I'm not sure why more people don't realize this is possible, I have tried to point it out a few times previously.

Support for PLP and constraining automatically to 16:9 is behavior that probably needs to be present by default, that is the chief problem with the majority of games in that they are designed only for 16:9.

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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 06:56 
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Joined: 14 Feb 2010, 13:39
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Perhaps this is helpful:

Image

Altho I've never tested 3:2 display stack, although I've tried to support it from the beginning :P

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Last edited by HaYDeN on 25 Dec 2015, 07:15, edited 1 time in total.

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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 07:11 
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And for 21:9 (2560x1080) when a 16:9 HUD is desired (1920x1080):

Image

However - it's correct to note that sometimes the implementation doesn't always lend itself well to this specific solution.

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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 22:36 
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Joined: 21 Oct 2014, 23:33
Posts: 291
Wouldn't 21:9 also need "Horizontal Display Count: 3" ? (for fake PLP)
Also your idea for FWS improvement sounds great. Current fake-PLP workaround is not obvious, for those with 21:9. And over time we will see people using more varied resolutions.

Related FWS improvement (which is likely too low priority & annoying dev):
for manual (non-Eyefinity) MM spread, FWS could work better if it had an option to "always enforce resolution" (default or override), on every game it supports.


Last edited by imusrt on 26 Dec 2015, 00:18, edited 1 time in total.

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 Post subject: Re: The Evil Within
PostPosted: 25 Dec 2015, 22:47 
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Joined: 20 Oct 2015, 15:09
Posts: 10
hei, Hayden and imusret, you are two great guys, thanks for helping here...

- does this fix work also for every game like Blacklist ? that game is the only one which i dont have a solution yet.......


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