Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 20 Oct 2014, 19:05 
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Joined: 21 May 2011, 14:18
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Funkengreuven wrote:
I've been trying to play this game a few times now in NVidia surround, but I keep getting low memory issues. Has anyone else seen this? I have PC visuals set to performance to free up as much vid memory as possible, and I'm playing it in all normal mode with no SSAO (or whatever its calling it on this game) and I still get low memory error a few seconds into game (bridge scene). Also, I can't seem to change the textures to anything lower than "very high", even though I have normal selected for everything else...it's greyed out. I have 3GB 780ti cards.


Have the same cards. Played the whole game 4 times in 3D Surround (2D Vision + 3DVision). Didn't have any problems with the game, just the drivers sometimes freezing up. (Doing the same thing in other games as well.. If I am luck I get a nvidia driver kernel crash & recovery...If not ...well no recovery...) I expect the driver is playing some tricks on you...

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PostPosted: 14 Feb 2015, 20:41 
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Joined: 16 Mar 2014, 21:36
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Location: USA
Hey bro!
Just wondering if this game can span across multiple monitors without using surround? I.E: windowed drag to fit?
I can't seem to figure out where to type in the custom resolution, maybe i have to play the game to a certain point for it to actually create an ini file?
Wish every game had the Bioware/EA stretch to fit display config... :think:

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PostPosted: 30 Dec 2015, 17:31 
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Joined: 12 Jan 2014, 17:32
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The Flawless Widescreen fix is not working here, it seems that the game received a patch, so it stopped working.


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PostPosted: 30 Dec 2015, 18:54 
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Joined: 21 Oct 2014, 23:33
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Answers for blubberduck86 & Dante003.

1. Manual spread method (written for PLP, but usable for 21:9):
http://www.wsgf.org/blog/imusrt/2015/04/27/ryse-son-rome-2014-manual-plp-instructions
Image

2. FWS notes:
A. FWS is optional. Was only used to fix game's stretched HUD, menu & text. Game still plays well without it.
B. If 21:9, be sure to alter FWS menu's Detection Override to use "fake PLP" (fake 16:9 center with fake slim sides).
21:9 e.g.:
Width: 2560
Height: 1080
Hud Width: 1920 (16:9 fake center)
Hud Height: 1080 (16:9 fake center)
Horizontal Display Count: 3 (with fake sides)
Vertical Display Count: 1
Hud X: 320 (which is 2560 minus 1920, divided by 2 = width of fake side)
Hud Y: 0

Dante003, could you confirm that FWS no longer works, even with these FWS detection override values?


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PostPosted: 31 Dec 2015, 00:15 
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Joined: 12 Jan 2014, 17:32
Posts: 9
imusrt wrote:
Answers for blubberduck86 & Dante003.

1. Manual spread method (written for PLP, but usable for 21:9):
http://www.wsgf.org/blog/imusrt/2015/04/27/ryse-son-rome-2014-manual-plp-instructions
Image

2. FWS notes:
A. FWS is optional. Was only used to fix game's stretched HUD, menu & text. Game still plays well without it.
B. If 21:9, be sure to alter FWS menu's Detection Override to use "fake PLP" (fake 16:9 center with fake slim sides).
21:9 e.g.:
Width: 2560
Height: 1080
Hud Width: 1920 (16:9 fake center)
Hud Height: 1080 (16:9 fake center)
Horizontal Display Count: 3 (with fake sides)
Vertical Display Count: 1
Hud X: 320 (which is 2560 minus 1920, divided by 2 = width of fake side)
Hud Y: 0

Dante003, could you confirm that FWS no longer works, even with these FWS detection override values?

With these configs it worked, without it, FWS closes, and if I open it again it says that cant enable the fix.
The main reason for me to try to fix is to see if the stretched cutscenes are fixed too.


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PostPosted: 30 Mar 2016, 22:09 
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Joined: 30 Mar 2016, 22:05
Posts: 2
Just bought this game from Steam. If I launch the game with the fix enabled, the menu is black. I can hear menu sound effects as I move the mouse around, but things don't seem to be in the correct positions, or at least I can't figure out how to start the game. If I launch the game and start the campaign with the stretched HUD, and then enable the fix, the HUD doesn't resolve to the patched values. It doesn't seem to have been patched since October 2015, so maybe I'm missing something someone else could point me in the direction of?


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PostPosted: 30 Mar 2016, 22:15 
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Joined: 21 Oct 2014, 23:33
Posts: 291
What's your resolution? Did you try FWS resolution override (described above)?


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