Not sure if anyone remembers I-Ninja, it was released on the PS2, Gamecube, Xbox, and PC. (
http://en.wikipedia.org/wiki/I-Ninja)
The PC version was well made too and it supports controllers+rumble, anti aliasing, anisotropic, sweetfx, all of that junk and it works perfectly on modern systems. It also supports widescreen resolutions (not sure about surround).
The kicker though is the game's FOV was strictly 4:3 and even though I looked everywhere for a fix there wasn't one. I enjoyed the game so much that I decided to hop on the forum and look for a way to fix this AND I did
I used HxD and this post here (
http://www.wsgf.org/forums/viewtopic.php?f=64&t=19462) to find the value in the game's .exe and you'll need the no cd version because the original is encrypted plus there's really no reason not too.
Use whatever hex editor you want and search for the value "AB AA AA 3F" in I-Ninja.exe, you'll find two results but you want the first. Change that value to the aspect ratio that you want. For example If you're using a 16:9 resolution you would change that to "3B 8E E3 3F". You can look at the above post for a list of values. The only thing is the text still stretches but it's not that bad.
If you want to use another aspect ratio then use the FOV calc (
http://www.wsgf.org/fovcalc.php) and this site (
http://gregstoll.dyndns.org/~gregstoll/floattohex/) to convert the aspect ratio that you want from float to hex. Make sure you flip the hex value.
4:3
16:9
16:9 Paused