Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 01 May 2024, 21:10

All times are UTC [ DST ]




Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 12 Jan 2012, 23:51 
Offline

Joined: 09 Jan 2011, 19:02
Posts: 166
Is this still available for testing? The link in the OP is invalid. If you uploaded a new version, you need to update the link because Mediafire generates a new file key for every file uploaded even if it replaces a file with the same file name.


Top
 Profile  
 


PostPosted: 13 Jan 2012, 20:52 
Offline
User avatar

Joined: 12 Nov 2011, 22:00
Posts: 241
i was wondering if it was still available as well. i bought the ID pack over the holidays and even though i own a box copy, i now have the steam copy installed and all updated and such as well.

_________________
Asus P8P67 Pro, I7 2600k @ 4.6Ghz, 8gb, 250GB SSD/ 4TB Mechanical, Modded GTX 780TI, 3x AOC 27" IPS 5760x1080


Top
 Profile  
 
 Post subject: Here's the new
PostPosted: 14 Jan 2012, 01:43 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Here's the new link, hosted on WSGF Media. (link removed)

As for source, I'm waiting for iodoom3 to come out with a release. I'm planning on merging my fixes into theirs. The GPL'd code is kind of a mess in places, and I cleaned parts of it up in my own way, but I'm betting the ioquake3 guys will do it better.


Top
 Profile  
 
PostPosted: 14 Jan 2012, 06:04 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
I just addressed the zooming issue and uploaded a new version.

Basically, the issue was that each weapon has a "zoom FOV" value built into it, but these values are meant to correspond to the xFOV of a 4:3 FOV, and my code was applying this value to the yFOV. So while the old behavior shrank xFOV from 90 to 70, the new behavior shrank yFOV from 75 to 70.

So I redefined the weapon zoomFOV function. If the aspect ratio is greater than 1:1, it will recalculate the value to an appropriate yFOV value. Fists for instance will return a value of 55, instead of 70.

Just realized that this made it vert - while zooming. I'm not quite sure why, but I'll figure it out next time I don't feel like doing something else.

Old 4:3 zooming behavior:


New 16:9 zooming behavior:


Top
 Profile  
 
PostPosted: 14 Jan 2012, 17:09 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
And a good night's rest made me realize a dumb math error that caused the zoom to be vert -. Fixed it, uploaded new version.


Also I realized that the HUD text's slanting is exaggerated as you increase the aspect ratio. I have no idea why, but I'm betting it's related to the misalignment that occurs in tallscreen.


Top
 Profile  
 
PostPosted: 13 Apr 2014, 17:37 
Offline

Joined: 01 Dec 2013, 08:55
Posts: 23
This works except for mods. Sikkmod crashes during save loading. Shame, was really looking forward to playing with sikk and wulfen textures

Image

hermit, did you abandon the project?


Top
 Profile  
 
PostPosted: 14 Apr 2014, 10:28 
Offline

Joined: 14 Apr 2006, 19:06
Posts: 293
I played doom 3 a while back in triple screen, there was then an update and hasnt worked for me in triple screen since.

_________________
intel x79
2 way 780ti's under water
Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page Previous  1, 2

All times are UTC [ DST ]


Who is online

Users browsing this forum: Facebook [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group