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Skyrim Multi-Monitor User Interface Fix Discussion http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23002 |
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Author: | proctous [ 12 Nov 2011, 06:37 ] |
Post subject: | thales100 wrote:Baer wrote: |
[quote] My first post here, Greetings all, I am having the exact same issue as above. ... Any ideas on the Hor streatched picture to start? Hey Baer, welcome to WSGF, try my .ini file, it runs great here, its set to 5760x1200, if it doesnt work i would suggest to reinstall Nvdia drivers, btw im running beta 285.79. (link removed) OK, this worked. I copied that INI to my INI and it worked, now I have the menu all zoomed in. really disappointing. also running the New Beta Drivers as well. whats up with the two hottest games this year not really supporting Surround Views. |
Author: | Casiotone [ 12 Nov 2011, 06:58 ] |
Post subject: | I have them compiling now, |
I have them compiling now, but I'm still working on figuring out how to Here's how to get them to compile:
One issue is that the .fla file is supposed to embed the font used in the menu, and I don't happen to have that font installed. I'll be tracking those down at some point (I think it's just Futura). Once you get through all that, you can get all goofy and move the logo around and pretend you're funny by putting "LOL" over everything. Oh, and I suppose this opens things up for the masochists who want to start creating interface mods... |
Author: | HaYDeN [ 12 Nov 2011, 06:58 ] |
Post subject: | Not quite happy with it yet, |
Not quite happy with it yet, still a few bugs. |
Author: | Casiotone [ 12 Nov 2011, 07:03 ] |
Post subject: | HaYDeN wrote:Not quite happy |
Great work. Mind if I ask how you're going about this? |
Author: | EvilEngineer [ 12 Nov 2011, 07:21 ] |
Post subject: | Funny thing is, if we could |
Funny thing is, if we could get the swf files to recompile and work... we need to add just one line. Stage.scaleMode = "showAll"; that is it... the only thing needed to add to 1 as file. On the menus that is... The view port for the model is still going to be screwed up. |
Author: | Casiotone [ 12 Nov 2011, 07:33 ] |
Post subject: | EvilEngineer wrote:Funny |
Funny thing is, if we could get the swf files to recompile and work... we need to add just one line. I have it compiling; see about three posts up. Where do you propose setting the scaleMode? I've given that a try, but I'm not seeing any effect. |
Author: | Casiotone [ 12 Nov 2011, 07:43 ] |
Post subject: | Scratch that. I found a |
Scratch that. I found a place to put it. Makes the start menu look great. I'll give the Inventory screen a look in a minute. |
Author: | EvilEngineer [ 12 Nov 2011, 07:46 ] |
Post subject: | Casiotone wrote:Scratch that. |
Scratch that. I found a place to put it. Makes the start menu look great. I'll give the Inventory screen a look in a minute. Mines still screwing up on the compile =/ I can get the start screen to work, but inventorymenu.swf bombs the game on load. |
Author: | Casiotone [ 12 Nov 2011, 07:51 ] |
Post subject: | I'm getting the same thing |
I'm getting the same thing out of the inventory. What compiler errors are you getting? I had to change "__get_instance()" to "instance" in a few places. |
Author: | EvilEngineer [ 12 Nov 2011, 07:57 ] |
Post subject: | Pretty much the same thing. |
Pretty much the same thing. just calls in the .as files for "__get__instance" for StartMenu the startmenu.as at lines 424,448,453,460,469 for InventoryMenu the InventoryLists.as @ lines 96,102 and SharedCenteredList.as @ line 52 |
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