World of Warcraft

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joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

World of Warcraft

Post by joedeath332 »

Hi guys i have found myself this great site thanks to watching one of Swiftys Videos on you tube.
I recently set up my eyefinity with 3 x 24" monitors running @ 6048 x 1080 to run iRacing which it ran good with
I have now again started to play World of Warcraft with my 3 monitor set up and it displays across the 3 screens ok but here is my problem
The images on the side screens seems so stretched and as in if you pass a mob on the center screen he looks fine ,, but as you move along and he gets to the side screen he is like twice as wide , same goes for tree's etc
Is there anyway i can fix this issue

Thanks guys
Sh4dowking
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Posts: 156
Joined: 08 Nov 2011, 09:36
Location: The Netherlands

that is natural i think, i

Post by Sh4dowking »

that is natural i think, i have it too. thats how widescreens works.

I don't think u can fix it. But who knows, i like to know it too if it can be fixed.
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joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

I have seen some footage on

Post by joedeath332 »

I have seen some footage on you tube of Swiftys setup and his seemed bearable, mine is to the extent where the images at the side are like twice as wide as the images center screen at times.
I wounder if its to do with the bezel adjustments , but i think mine are set up fine as with iRacing the lines in the tracks and the wallls lined up ok
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Haldi
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Joined: 08 May 2011, 18:58

mhmm wow, reminds me of

Post by Haldi »

mhmm wow, reminds me of "Screenshot or didn't happen". fits quite right here :) as a pciture tells more than a thousand words.
We gonna send it to outa space!
joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

took a SS here to prove it

Post by joedeath332 »

took a SS here to prove it happened :)

http://img37.imageshack.us/img37/9599/wowscrnshot060312231013.jpg

As you can see the characters on the side screens get wider the further you get from the center , this is far worse when going past larger objects.
joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

I guess due to the lack of

Post by joedeath332 »

I guess due to the lack of replies,, there is nothing i can do about the distortion / wide characters on the side screens ( further from the center character = worse it gets )
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Haldi
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Joined: 08 May 2011, 18:58

jep, thats completly

Post by Haldi »

jep, thats completly normal.

Don't worry, after some time you're acustomed to that effect.
We gonna send it to outa space!
joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

Cheers for the reply,, just

Post by joedeath332 »

Cheers for the reply,, just gutted wow looks so sucky on 3 screens :(
EdSurly
Posts: 3
Joined: 12 Jul 2012, 03:03

I came here for the specific

Post by EdSurly »

I came here for the specific reason to try and find a fix for this problem as well. Like you said, iRacing is awesome with three screens but that is to be expected with a product as spectacular as that one is. I mean, what other game asks for the distance from all three monitors to your eye? And angle? I think iRacing has spoiled us to three monitor setups. With WoW I think the problem is the game "camera". It must be that the "size" of the camera is such that we get a fish-eye effect. This persists in first person view also.

It really does suck, WoW shouldn't have received a perfect score for multi-monitor support, that's for sure.
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joedeath332
Posts: 6
Joined: 02 Jun 2012, 10:23

You would like to think with

Post by joedeath332 »

You would like to think with the release of the up and coming MOP expansion that they would add support for multi monitor setups , but i highly doubt it as that will just cost them money and not being in any extra revenue.
reuben.ahmed
Posts: 44
Joined: 19 Jan 2012, 15:53

FOV

Post by reuben.ahmed »

I don't have 3 monitors (yeT), but it sounds like it's just an FOV issue?
CosmoJoe
Posts: 2
Joined: 23 Jul 2012, 15:27

Yeah it is definitely a FoV

Post by CosmoJoe »



Yeah it is definitely a FoV issue. Fired up WoW and I get the same thing. After playing with NVSurround for a few days I notice this in other games. FEAR2 for example, the NPCs in peripheral view appear stretched out as well. Maybe someone here can explain on a more technical level why this happens but I would postulate that its due to current graphics engines being designed for standard resolutions as opposed to extreme widescreen.

For me personally, not a huge issue. I think the benefit of the added visual area outweighs the quirkiness/distortion.
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