Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 28 Sep 2010, 18:51 
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Joined: 06 Mar 2008, 17:20
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The whole point of this website is to find Hor+ solutions for games that are not Hor+. If a game is natively Hor+, I don't think anyone will go through the hassle of finding a way to make it Vert- just so you can go "tall-widescreen"... I understand what you want to do, but honestly it's a bit silly. The game is Hor+ so you get more to see on your 16:10 monitor than people with 4:3/5:4 monitors. Isn't that enough ?

Seriously though, this is way off-topic. Feel free to create a new thread about this in the Request/Discuss Solutions area, but we're discussing Starcraft 2 here ;)


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PostPosted: 29 Sep 2010, 08:51 
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Joined: 29 Sep 2010, 08:09
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I will change my S2231W to Nec PA271W and would like to know if SC2 works natively in 2560x1440, any advise? I've heard there were some issues regarding this.
Thanks and regards,


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PostPosted: 29 Sep 2010, 20:26 
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[quote]Here's what I understood while reading various sites (I'm new to all this):

1) You will "see less on the sides" in 16:10 (compared to 16:9) only if the game is Hor+. And both 16:10 and 16:9 will show the same vertically.

2) However if the game is Ver-, both 16:10 and 16:9 will show the same on the sides (horizontally), but 16:10 will show more vertically than 16:9.

In the event that 1) and 2) are right (everyone's more than welcome to correct me), and that I'm interested in buying a 16:10 monitor, here's my original question: Can some games be switched/hacked/edited to go from Hor+ to Ver- ?

I suppose that for such a switch to occur, the game has to already know (encoded by the programmers) how much to show horizontally in Ver-. Or that such a "value" can be assigned by the user.


Scav responded well, but just as a side bit... it's often about how the game was designed. If a game was designed for 4:3 then having a 16:10 monitor and Hor+ means you see MORE on the sides, which is cool. A lot of people bought widescreen monitors to see more, so they focus on this. If you have 16:9 then you see even more than 16:10, as your monitor is even wider.

If a game was designed around 16:9 though, as most games are now, and it has Hor+ behavior then technically by having a 16:10 monitor means you are losing information, same with 4:3. Vert- is actually better for 16:10 on these newer titles because in a sense you are getting "Vert+" instead of "Hor-" when you use 16:10.

The grading policies of the WSGF are entirely focused on seeing more information on the sides the wider you go which, in today's "designed around 16:9" environment, is not always right for 16:10. Don't bother debating this with anyone in charge though, no one cares.


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PostPosted: 30 Sep 2010, 02:13 
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Since newer games are aimed more towards HOR+ then I would opt for a 27" (16:9) monitor than a 30" (16:10) one


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PostPosted: 01 Oct 2010, 02:05 
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Since newer games are aimed more towards HOR+ then I would opt for a 27" (16:9) monitor than a 30" (16:10) one

I think I'd still opt for a 30" because if you're running a nVidia card, you can run 2560x1440 with scaling.

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