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 Post subject: Fractured Space
PostPosted: 01 Oct 2016, 17:43 


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Fractured Space

Fractured Space is a competitive 5-v-5 tactical space battle game fought over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.
Epic Space Battles
Fractured Space’s team-based 5v5 battles hinge on teamwork. Those who can strategise and work together to dominate the battlefield’s objectives will take the enemy base, and victory. Unity is strength.
The Fractured Space universe is always evolving. Regular additions are made to the roster of ships and arsenal of weapons. Frequent gameplay updates mean there’s always something new to adapt to.

(Source: official site)



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Last edited by Guest on 02 Oct 2016, 22:02, edited 2 times in total.
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 Post subject: Re: Fractured Space
PostPosted: 01 Oct 2016, 17:46 
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Editors
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Joined: 08 May 2011, 18:58
Posts: 2286
This is a Unreal Engine 4 game.
So it should be possible to get it Hor+ by changing the Engine.ini
Search for the AspectRatio_MaintainXFOV and change the X to Y

The engine.ini is most likely hidden in the AppData folder.

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 Post subject: Re: Fractured Space
PostPosted: 02 Oct 2016, 14:36 
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Joined: 01 Oct 2016, 15:31
Posts: 7
In folder "C:\Users\MyUserName\AppData\Local\spacegame\Saved\Config\WindowsNoEditor" exist Engine.ini file with following content:
Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../spacegame/Plugins/Wwise/Content




I try add "AspectRatio_MaintainXFOV"
Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../spacegame/Plugins/Wwise/Content

AspectRatio_MaintainXFOV

It's absolutly no effect. After launch game, Engine.ini was reverted to initial state.

P.S. Sorry for my english.


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 Post subject: Re: Fractured Space
PostPosted: 02 Oct 2016, 14:49 
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Editors
Editors
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Joined: 08 May 2011, 18:58
Posts: 2286
Sorry, could you try

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

You might have to set file properties of engine.ini to "Read Only"

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 Post subject: Re: Fractured Space
PostPosted: 02 Oct 2016, 16:00 
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Joined: 01 Oct 2016, 15:31
Posts: 7
it's work! FOV is hor+ with this ini-editing.
But HUD very stretched yet with MM.

Now, I make new screens and update game descriptions.

I hope, exist solution for HUD. It's actual issue yet :(


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