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PostPosted: 23 Oct 2016, 02:22 
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Insiders
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Joined: 21 Oct 2014, 23:33
Posts: 291
Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game.
(main menu)
Attachment:
oriDE_fixed aspect.jpg
oriDE_fixed aspect.jpg [ 398.38 KiB | Viewed 2281 times ]

Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios..............

Aspect Ratio/Pillarbox Fix:
1. Open <path-to-game>\oriDE_Data\Managed\Assembly-CSharp.dll in HxD.
2. Find (Ctrl+F) 60E51840 & replace with 00001041.

(checkpoint one)
Attachment:
oriDE_fixed aspect cp1.jpg
oriDE_fixed aspect cp1.jpg [ 336.1 KiB | Viewed 2271 times ]

NOTES:
1. Solution uses a quite-clean manual off-switch for the pillarbox. It successfully renders any wide aspect (i.e. to a ridiculous point).
2. User aspect variance:
A. Instructions are for anyone with an aspect wider than 21:9.
B. Narrow-aspect probably has letterbox (e.g. 4:3). If it does, it can be removed, easily & definitely, with hex. Tester may explain if asked, otherwise done.
3. Theory details:
A. In short, MaintainAspectRatio.cs contains 21:9 clamp-crap. Increase clamp's max-value from 2.389f to e.g. 9.0f (== 0x41100000 >>format>> 00001041), so that aspect's width is no longer manhandled by developer.
B. This forces flow down the evil-letterboxer's branch ("~GOOD BRANCH") & bypasses the evil-pillarboxer's branch. This new branch does not negatively affect wider aspects, in any perceivable way.
C. There remains a data weirdness:
i. The height-flag (if you look at the original Guess1's calculations, at the bottom). It means there is a chance of instability (because we are forcing a weird value through, & tester hasn't hunted it down to learn what it will do).
ii. Data-variance considered, still strong chance we have here proper fix. Most likely value thrown to wind, based on good-looking CP1. But there is a chance of instability, after long duration. This should be tested.

(rendered cutscene)
Attachment:
oriDE_fixed aspect rendered.jpg
oriDE_fixed aspect rendered.jpg [ 325.98 KiB | Viewed 2280 times ]

One stipulation. If you use these instructions & like. Then you must make the DR (or start it, with image at least).


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PostPosted: 26 Oct 2016, 05:44 
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Joined: 26 May 2013, 23:08
Posts: 31
imusrt wrote:
Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game.
(main menu)
Attachment:
oriDE_fixed aspect.jpg

Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios..............

Aspect Ratio/Pillarbox Fix:
1. Open <path-to-game>\oriDE_Data\Managed\Assembly-CSharp.dll in HxD.
2. Find (Ctrl+F) 60E51840 & replace with 00001041.


Works, thanks a lot!

To set a custom resolution, hold shift when you're launching the game in Steam to bring up the launcher:

Image

I don't know how to make a DR but here are some pics.

Image

Image

Image

Image

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PostPosted: 28 Jun 2017, 05:07 
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Joined: 09 Dec 2014, 08:31
Posts: 2
Will hex editing this .dll do anything if I want to revert back to playing at 1080p?

Also the WSGF entry (http://www.wsgf.org/dr/ori-and-blind-fo ... edition/en) says that you need to hex edit oriDE.exe, not Assembly-CSharp.dll. Who do we contact to get that fixed?

Last question: Does anyone know how to make it so I can run the game at 120 FPS on a 60 Hz monitor? It's capped at 60 even with vsync off.


Last edited by karasuhebi on 29 Jun 2017, 03:30, edited 1 time in total.

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PostPosted: 28 Jun 2017, 05:57 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I need to download the game and update the whole entry.


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