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 Post subject: Kingpin: Life of Crime
PostPosted: 25 Sep 2015, 09:24 
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Joined: 11 Dec 2008, 23:51
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Location: Germany


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Read Full Detailed Report - Kingpin: Life of Crime

Crime in the city is beyond the capabilities of the authorities, The Kingpin runs the whole town. Nearly every dirty thug and thief in the city is in some way working for him or paying protection money. Otherwise they have a habit of ending up dead. One such thug refuses to pay his protection money to one of the Kingpin's lieutenants, Nikki. For his troubles the thug is left beaten and bruised in an alley. Swearing revenge, it will be up to this thug to track down Nikki and every other member of the Kingpin's organization... and deliver a violent end to their lives of crime.

Kingpin: Life of Crime is a first-person shooter, in which the player takes the role of the thug on his mission of revenge. The player's health meter is a number, and when depleted the player dies. Armor can also be collected which offered protection of either the head region, the torso region or the leg region of the player. Weaponry begins with a small lead pipe but other weapons such as a pistol, shotgun, tommygun, flamethrower, grenade launcher and rocket launcher, will become available when picked up.

Kingpin keeps track of weapon skills so that the player's aim is generally worse when they newly acquire a weapon and improves over use. Many of these weapons will be found hidden in rooms, but others will be for sale at the Pawn-O-Matic series of pawn shops. The pawn shop also sells health, armor, ammunition and upgrades for certain weapons. In order to reach the Kingpin, the player will need to interact with various NPCs: some wanting to trade items, some wanting quests completed and others just available for hire. Interaction with NPCs is limited to the player giving either a positive or negative response/statement. Much interaction with NPCs or the Pawn shop will require money, which is collected from dead enemies or found lying around in apartments or inside of locked safes.

The player is able to hire certain goons who will the follow the player and use their own weapon to attack enemies. They feature their own damage display, similar to the player's, and can be ordered to follow the player or stay put. Some goons will also have lockpicking skills which can be used to open locked doors or safes.



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CZARMAN aka 彼得爸爸


Last edited by czarman on 26 Sep 2015, 14:45, edited 1 time in total.
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