I have updated the report with ultra-widescreen and multi-monitor details.
I chose a spot that represents the multi-monitor rendering issue at its worst (some angles look mostly OK as static screenshots). The severity and appearance changes depending on the terrain and objects, so it is a constant distraction. Narrower multi-monitor aspect ratios like 12:3 (3x4:3) are less affected as expected, but there are still sizeable chunks of the broken area on both ends.
Ultra-widescreen is just narrow enough to entirely miss this rendering issue.
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