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 Post subject: Alien: Isolation
PostPosted: 09 Oct 2014, 05:37 
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Joined: 25 May 2011, 07:59
Posts: 173


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Alien: Isolation

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 11:52 
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Joined: 01 Sep 2010, 11:38
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Looks like Amd users get a centred HUD - Nvidia is spanned.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 16:52 
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Joined: 31 Mar 2011, 02:10
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Oculus Rift support can be enabled by editing Alien Isolation\Data\ENGINE_SETTINGS.XML following these instructions from reddit. I gave it a quick spin last night on the DK1 and it worked relatively well.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 19:03 
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Joined: 20 Dec 2013, 06:29
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Toothless Spoon wrote:
Looks like Amd users get a centred HUD - Nvidia is spanned.


That's disappointing. It's not the end of the world for this game in particular, but I'm pretty tired of spanned HUD's on multimon setups.


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 Post subject: Re: Alien: Isolation
PostPosted: 09 Oct 2014, 22:48 
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I added Toothless Spoon's screenshot to the DR and changed the "Multi-Monitor issues" to a "Minor Issues (B)" rating due to the spanning of the HUD.

I have also sent out Social Media posts with this information.

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 Post subject: Re: Alien: Isolation
PostPosted: 10 Oct 2014, 21:20 
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Joined: 10 Oct 2014, 20:58
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I've noticed an annoying artifact/bug when playing Alien: Isolation on my Nvidia powered rig. The lens flare effect that accompanies use of the flare in-game is wildly stretched, which really detracts from immersion.

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 02:05 
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How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 04:33 
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Not far, I hadn't met the first survivor yet or even had enough items to craft an item yet. Less than an hour into the game I imagine. I noticed it immediately once I popped my first flare. I've been looking for a solution to the problem and stumbled across these forums, so I thought I'd post this issue for anyone else who is playing this game. I've got all graphics settings set to max, except that I keep Vertical Sync disabled (which still yields screen tearing when enabled, but I imagine that has to do with a triple monitor setup).


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 Post subject: Re: Alien: Isolation
PostPosted: 11 Oct 2014, 04:57 
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TheDestroyer wrote:
How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.


You can pick up the flare really early on - maybe an 1 hour at most? This kinda of effect still happens with Battlefield and some other games, it is a shame.

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 Post subject: Re: Alien: Isolation
PostPosted: 19 Oct 2014, 13:25 
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Joined: 21 May 2011, 14:18
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If anyone is interested:

Made a fix for NVIDIA users regarding the spanned HUD.

The HUD should now be centered. The fix will be part of FWS soon;))
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