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 Post subject: Gauntlet (2014)
PostPosted: 28 Sep 2014, 00:16 
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Joined: 25 May 2011, 07:59
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Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: Unsupported
4k Grade: A

Read Full Detailed Report - Gauntlet (2014)

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. (from Steam)


4:3


16:10


16:9


21:9


3x1


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Last edited by TheDestroyer on 08 Sep 2017, 05:19, edited 9 times in total.
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 Post subject: Re: Gauntlet
PostPosted: 01 Oct 2014, 12:27 
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Joined: 08 Nov 2013, 01:46
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Thanks for the input but i cannot confirm that the game is supporting Nvidia Surround at all !

I tested à 5760x1080 and there is a FOV issue as stated here :
http://steamcommunity.com/app/258970/di ... 605663213/

In 5760x1080 the image is completly zoomed in and the game is totaly unplayable in this mode, I had to switch back to 1920x1080...

There seems no way to hack the config file
Code:
SteamLibrary\SteamApps\common\Gauntlet\contents\settings.ini

neither the user settings file located in
Code:
%APPDATA%/Arrowhead/Gauntlet/user_settings.config

since no FOV settings applies, also the "aspect_ratio" parameter is of no help (-1 by default)

I wonder how you managed to confirm the nvidia surround compatibility...

I have the latest 1.1 version.

Does someone have the solution ?

Thanks


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 Post subject: Re: Gauntlet
PostPosted: 01 Oct 2014, 19:37 
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I believe it is listed as a Limited Multi-Mon Support ("C" Rating) due to my selection for Multi-Monitor Issues. I selected "Significant Issues (C)" after consulting the DR Grade Calculator (found here: http://www.wsgf.org/grade_calc/). On this page, vert- is listed under Grade C.

I feel the keyword for the grade is "limited." The resolution is detected without issue. Yes, the game is displayed in a less-than-ideal way. However, the resolution is supported, even though it is in a unsatisfactory way.

This game seems to be rendered in a vert- solution. Taking in account the distance of the right cliff from the edge of the screen in my 3x1 screen shot, I would wager that the game most likely take a 4:3 resolution and cuts off the upper and lower thirds to give a zoomed in view of the game field. I was unable to actually get the game to give me a 4:3 resolution when testing the game, so I am unable to fully confirm this at the moment. When I get home tonight, I'll see what I can do to fix that and post to the thread you linked.

Also, I think we recently reached out to Arrowhead about this game. Hopefully, with an open line of communication, we can figure out a solution to give us the proper display solution for the game.

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 Post subject: Re: Gauntlet
PostPosted: 04 Oct 2014, 00:44 
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Joined: 20 Aug 2009, 04:20
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Aw man, I wanted this game. :P Hopefully the developer fixes this.

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Last edited by suiken_2mieu on 05 Oct 2014, 05:33, edited 1 time in total.

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 Post subject: Re: Gauntlet
PostPosted: 04 Oct 2014, 18:24 
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If anyone was interested, I responded to that post on Steam that FFT linked above. You can find the post here: http://steamcommunity.com/app/258970/di ... 3019796491

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 Post subject: Re: Gauntlet
PostPosted: 04 Oct 2014, 20:10 
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Joined: 01 Sep 2010, 11:38
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Hayden had a quick look at this, and was able to fix the FOV - but the camera didn't move with the player at first, so you could move into the left and right monitor. I think he said that he was able to fix it, but there might be other issues preventing it from working/playing properly.

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 Post subject: Re: Gauntlet
PostPosted: 26 Jan 2015, 15:20 
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Joined: 03 May 2014, 02:59
Posts: 1
Any update? Awaiting a fix on this...


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 Post subject: Re: Gauntlet
PostPosted: 16 Feb 2015, 00:02 
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Joined: 15 Feb 2015, 23:11
Posts: 30
For me 21:9 appears to be native @ 2560x1080 I could not spot any obvious issues apart from the usual 16:9 menus & loading screens everything else looked ok to me.


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 Post subject: Re: Gauntlet
PostPosted: 23 Dec 2015, 14:04 
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Joined: 06 Mar 2008, 17:20
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DR updated. Not sure about the grading: is (WS=A, UWS=C) more accurate than (WS=B, UWS=B) ?


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