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 Post subject: Game of Thrones
PostPosted: 30 Jan 2014, 15:43 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Game of Thrones

This 2012 RPG is set in the world depicted by George R. R. Martin's novels and the HBO series they inspired.

The game follows two characters through events in Westeros. The first character is Mors Westford, a sworn brother of the Night's Watch who is serving on the Wall with his faithful dog. The second is Alester Sarwyck, a nobleman from the south who has spent years in exile in Essos and become a priest of R'hllor, the Lord of Light. Whilst their stories are initially separated by thousands of miles, they will eventually have an impact on one another. (gameofthrones.wikia.com)



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Last edited by scavvenjahh on 05 Oct 2016, 07:15, edited 4 times in total.
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 Post subject: Re: Game Of Thrones
PostPosted: 12 Feb 2014, 12:37 
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The FOV Perfectionist's Corner

Getting a strictly Hor+ FOV throughout the game is nigh impossible using "FOV keys", because the game uses so many different baselines.
For 16:9 alone...
-Third-Person gameplay uses a base FOV of 75.
-Skinchanger (first-person) view: base FOV 80.
-Interactive dialog: base FOV 60.
-Some cut-scenes use a base FOV of 80, others 45, some even 30.
-A few other cut-scenes are natively anamorphic and shouldn't be "fixed" at all. Some are 16:9 anamorphic (base FOV 60), but some are actually 2.4:1 (cropped in 16:9, Hor+ in UWS)...

For instance, here's how the game's opening minutes go, and what is needed to make MM strictly Hor+:

0) Title screen (stretch).

16:9
Image

48:10
Image


1) Narrative intro (Vert-, base FOV 90)

16:9 FOV 90
Image

48:10 FOV 139.35
Image


2) "Manhunt" cut-scene (anamorphic*, base FOV 22)

16:9 FOV 22
Image

48:10 FOV 29.06
Image

*This is one of those "2.4:1 anamorphic" cut-scenes. Past 16:9 the default FOV is a bit Vert- really, what with the swollen vignette effect letterboxing the picture.

48:10 FOV 22
Image


3) Character creation, stretched UI with a cut-off 3D model (this is an issue with the scale, not the FOV).

16:9
Image

48:10
Image


4) "Return to Castle Black" cut-scene (Vert-, base FOV 45)

16:9 FOV 45
Image

48:10 FOV 96.4
Image


5) Dialog scene w/ interactive bits (Vert-, base FOV 60)

16:9 FOV 60
Image

48:10 FOV 114.64
Image


6) "Last words" cut-scene (Vert-, base FOV 30)

16:9 FOV 30
Image


48:10 FOV 71.77
Image


7) Third-person gameplay (Vert-, base FOV 75)

16:9 FOV 75
Image

48:10 FOV 128.47
Image


8) Dialog then combat (Vert-, base FOV 60)

16:9 FOV 60
Image

48:10 FOV 114.64
Image


That's six baselines for FOV already; all these - and more - will be used in turn throughout the entire game.

Skinchanger view (Vert-, base FOV 80)

16:9 FOV 80
Image

48:10 FOV 132.37
Image


Skinchanger attack (anamorphic, base FOV 60)

16:9 FOV 60
Image

48:10 FOV 60
Image


With that in mind, don't be afraid to adapt the DR's method to your style, but remember:
- fixing the FOV to perfection in each and every area of the game is a pipe dream.
- using a higher-than-suggested gameplay FOV makes fixing the cut-scenes even more important.

Have fun !


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