Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Patch centers UI
PostPosted: 02 Oct 2012, 04:06 
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Joined: 02 Oct 2012, 03:57
Posts: 1
After the 10-01-12 patch using the Flawless Widescreen plugin now centers the HUD correctly for Eyefinity.


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PostPosted: 02 Oct 2012, 20:02 
With the recent patch I think it deserves the gold multi-monitor medal now.


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PostPosted: 05 Oct 2012, 21:34 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
With the recent patch I think it deserves the gold multi-monitor medal now.

Things are still messed up for Eyefinity users. All the character models are still Vert- and way cut off.


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PostPosted: 22 Oct 2012, 15:00 
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Joined: 09 Feb 2012, 18:26
Posts: 5
You should play a Asura then ;) They are so small they are not cut in scenes ^^
In fact I tried the flawless widescreen some times ago but all characters are fat with it, so it was not better than without. In fact the only eyefinity issue with GW2 is that the cutscenes are zoomed and so we miss the head of most characters. Not a big issue though, and I prefer having the head cut than the fat guys and girls with the GW2 flawless widescreen patch.

Except of course if the recent patch fixes this as well... have to check out...


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PostPosted: 22 Oct 2012, 17:54 
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Joined: 01 Aug 2011, 21:18
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You should play a Asura then ;) They are so small they are not cut in scenes ^^
In fact I tried the flawless widescreen some times ago but all characters are fat with it, so it was not better than without. In fact the only eyefinity issue with GW2 is that the cutscenes are zoomed and so we miss the head of most characters. Not a big issue though, and I prefer having the head cut than the fat guys and girls with the GW2 flawless widescreen patch.

Except of course if the recent patch fixes this as well... have to check out...



I am running GW2 on a 20x30x20 PLP with SoftTh and Flawless widescreen. If you enable the centered hud, and set the hud size ingame to "normal" it all works fine, UI, Cut scenes, even player select menu


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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 19:49 
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Joined: 06 Mar 2016, 18:27
Posts: 3
I want to have this Game on PLP (4720x1600) but I'm too inexperience to do this.

Monitors
Portrait Sides using ASUS VG23AH (de-bezeled) 1080x1920 16:9 AR (HDMI)
Landscape Center YAMAKASI 301 Sparta 2560x1600 16:10 AR (DVI-D)

GPUs
2 Nividia GTX660 TI 3GB SC Edition (not currently in SLI mode)
Each Liquid Cooled with Corsair H90 140mm using the NZXT Bracket
(3 Noctua 140 Fans in horizontal Push, Push, Pull formation)
Latest Drivers installed and up to date

Windows Display Settings 3-2-1 (Left to Right)
Card 1 Port DVI-D: YAMAKASI (Monitor 2 on Display Settings)
Card 1 Port HDMI: ASUS VG23AH (Monitor 1 on Display Settings)
Card 2 Port HDMI: ASUS VG23AH (Monitor 3 on Display Settings)

CPU
i5-3750K 3.4GHZ Cooled with Corsair H100 (4 Noctua Fans in Vertical 2 bottom Push, 2 Top Pull)
Windows 10
16 Gb Ram

Software
Guild Wars 2 is on the 64 bit client. All files I add to the bin 64 folder.
SoftTH v2.08 alpha 64Bit to Extract the d3d9.dll file (Source http://www.Softth.net)
SoftTH Configuration GUI to Make the Config file (Source http://www.Softth.net)
Reshade and Sweet effect via Overwolf injector (Removed for now)

References
Search how to get SoftTh and SweetFX at the same time
http://www.deadendthrills.com/forum/dis ... infinite-k
The Butcher’s on WSGF says i need Hand holding which is why i'm here

Flawless Widescreen no longer works


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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 20:16 
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Joined: 06 Mar 2016, 18:27
Posts: 3
update* here is the Config file i'm using


Attachments:
File comment: my Config from the SoftTH configu GUI
config for 1610.JPG
config for 1610.JPG [ 61.19 KiB | Viewed 1988 times ]
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 Post subject: Re: Guild Wars 2
PostPosted: 06 Mar 2016, 21:38 
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Joined: 06 Mar 2016, 18:27
Posts: 3
I fixed it and it works now.

you have to plug all monitors to one GPU for it to work, but you can still use the second gpu to do all the phsyics which i highly recommend otherwise thigns will be slow

i ended up using 1080x1600 on the sides and never touched the center at 2560x1600 However you can't move your mouse to the side panels in the game. so you might want to max out the minimpa when on 2560x1600 first then go and import the d3d9.dll, and the Config File.

Now i just need to learn how to import Reshade and Sweet FX ontop of this


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 Post subject: Re: Guild Wars 2
PostPosted: 04 Nov 2017, 15:32 
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Joined: 04 Nov 2017, 15:23
Posts: 1
Without any external programs or addons. The gameplay works native, flawlessly in 3440x1440 . The loading screens are still some of them 16 - 9, and login screen scale characters larger to not fit on a 21 d 9 screen. The gameplay however, in all instances, city, pve or pvp wvw. wherever in the world Is 21 - 9.....game should be updated to gold in ultrawide....


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