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 Post subject: Trine 2
PostPosted: 08 Dec 2011, 07:00 
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Read Full Detailed Report - Trine 2

Trine 2 is the successor the great physics based action side-scroller and puzzle game Trine. Enjoy taking on the rolls of the Knight, Thief, and Wizard either alone or with friends via online cooperative play.






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 Post subject: Trine 2
PostPosted: 08 Dec 2011, 20:41 
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Read Full Detailed Report - Trine 2

Trine 2 is the successor the great physics based action side-scroller and puzzle game Trine. Enjoy taking on the rolls of the Knight, Thief, and Wizard either alone or with friends via online cooperative play.


4:3


16:10


16:9


21:9


3x1


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Last edited by ViciousXUSMC on 10 Mar 2016, 11:39, edited 5 times in total.
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PostPosted: 08 Dec 2011, 20:54 
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Yeah cut scenes I can do. Game crashes multi-mon if taking screenshot with FRAPS but works ok with Steam screen shot utility.

Cut scenes stretch/span all monitors if they are not the rendered type.

I only tested 1600x1200, 1920x1200, 1920x1080, 5940x1200, 5760x1200 for aspect ratio but saw pretty much all basic resolutions available in the display setup.

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PostPosted: 08 Dec 2011, 21:11 
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Editing my usual type video for this currently, but yer, sum up, 3D, Hor+, 2D Streached.

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 Post subject: Ok added all the new
PostPosted: 08 Dec 2011, 21:31 
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Ok added all the new screenshots, should be pretty much complete now.

Looks like 16:10 vs 16:9 there is minor crop and then going to Surround it uses the 16:9 crop and then just stretches any 2D element from that point forward.

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PostPosted: 12 Dec 2011, 14:28 
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Pretty weird, actually. As if the game was designed "for" 16:10 and 16:9 was an afterthougt. Trine 1 was more HD-friendly.

Anyway, no edit required for high resolutions this time around. Resolution section of the DR updated.


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PostPosted: 12 Dec 2011, 20:13 
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For people using 3D Surround or Surround and SLI:

Using Nvidia Inspector add Trine2-32bits.exe as the executable under the Trine Profile. This will make the game to actually use SLI.
Results:

- From 18-20 fps in 3D Surround I get 60Fps in 3D Surround (constant).
- This should be used until a proper profile is released for the game with SLI, but I suspect they will use the TRINE SLI bits.:)

Best Regards,
Helifax

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