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 Post subject: Medal Of Honor (2010)
PostPosted: 30 Dec 2010, 07:00 
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Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Medal Of Honor (2010)

The fourth title in the MoH FPS series is a "theatrically realistic" take on the US' special operations during the war in Afghanistan.
The game's features are threefold:
-a short and intense singleplayer campaign powered by Unreal Engine 3.
-Tier 1 mode, an online leaderboards-based version of the campaign's levels where all feats (time, headshots...) are taken into account.
-a distinct multiplayer part built on the Frostbite engine (like Battlefield Bad Company 2).
For this report I chose to treat MoH as any other solo FPS with a multiplayer component, like I did Wolfenstein. So the stress is on the UE3-powered part of the game.








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 Post subject: Medal Of Honor (2010)
PostPosted: 17 Apr 2011, 04:39 
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Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Medal Of Honor (2010)

The fourth title in the MoH FPS series is a "theatrically realistic" take on the US' special operations during the war in Afghanistan.
The game's features are threefold:
-a short and intense singleplayer campaign powered by Unreal Engine 3.
-Tier 1 mode, an online leaderboards-based version of the campaign's levels where all feats (time, headshots...) are taken into account.
-a distinct multiplayer part built on the Frostbite engine (like Battlefield Bad Company 2).
For this report I chose to treat MoH as any other solo FPS with a multiplayer component, like I did Wolfenstein. So the stress is on the UE3-powered part of the game.



4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 13 Nov 2013, 11:12, edited 1 time in total.
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PostPosted: 06 Jan 2012, 16:46 
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I just graded this as a B, due to the issues with the sniper stuff. There is no configuration required in the game anywhere, but I figured these were enough of issues to prevent if from Certified. I've never played the game, so I don't know how much of an impact this has on the overall experience.


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PostPosted: 07 Jan 2012, 17:15 
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Fair enough. The impact is mostly cosmetic, since the game world you're aiming at remains untouched/Hor+ across the board, but bad scaling is bad.


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