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 Post subject: Test Drive Unlimited 2
PostPosted: 08 Mar 2011, 07:00 
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Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Test Drive Unlimited 2

The fashionable youth simulator and racing game returns, packed with O'ahu and Ibiza roads waiting to be conquered. The game aims to combine single- and multiplayer into a seamless experience and lets you explore, race and spend your hard-earned virtual money on useless-thus-awesome customization items. Unlike its predecessor TDU2 requires an active internet connection even for offline solo play and has lost a number of PC specifics: force feedback, TrackIR support, even that nice HDR effect of fading colors when driving through a tree's shadow... It remains a vast and very unique, albeit rough around the edges, car game.







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 Post subject: Test Drive Unlimited 2
PostPosted: 26 Apr 2012, 01:18 
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Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Test Drive Unlimited 2

The fashionable youth simulator and racing game returns, packed with O'ahu and Ibiza roads waiting to be conquered. The game aims to combine single- and multiplayer into a seamless experience and lets you explore, race and spend your hard-earned virtual money on useless-thus-awesome customization items. Unlike its predecessor TDU2 requires an active internet connection even for offline solo play and has lost a number of PC specifics: force feedback, TrackIR support, even that nice HDR effect of fading colors when driving through a tree's shadow... It remains a vast and very unique, albeit rough around the edges, car game.


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Last edited by M0rk on 31 Dec 2013, 13:00, edited 2 times in total.
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 Post subject: Nice. Did they fix SLI
PostPosted: 26 Apr 2012, 21:58 
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Nice. Did they fix SLI performance, too ?


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PostPosted: 29 Apr 2012, 15:46 
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As far as the performance issue you are referring to I am uncertain to what you might mean. I've never had an issue running TDU2, currently I am running about 45+ fps at 5760 x 1080 with very high and 2x AA and adaptive Vsync (forced in NVCP). The biggest problem I am now facing in the game is the mouse, for some reason when moving it on any screen it drops my fps like a sob (20fps) on the menus and map, but looking around in fps mode there is no problem. I have hooked up my 360 conn and I can manipulate the map with no drop in fps, so it's purely a mouse problem input issue, even when I'm using my G27 or Keyboard solo. I plan to make a comment on the forums here soon, but is this the problem to which you were referring?

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 Post subject: I was only referring to
PostPosted: 29 Apr 2012, 21:27 
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I was only referring to multi-GPU non-support... The game used to run slower in SLI/Cross than on only one GPU.


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PostPosted: 08 May 2012, 19:22 
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I've had none of those issue with my Nvidia configuration. I found that mouse issue was related to the game itself, not all the files updated properly with the latest DLC pack via Steam, I re-download and that fixed it. My bro who has a similar rig hasn't had those issues either, he has 2 580's in SLI with Surround as well. His input helped me figure out where to start looking for my problem.

EDIT: Unfortunately my problem is back. I am not sure what it is, the game ran fine 2 or 3x but after it was back. I sent a ticket into Atari and they sent a bug report to the devs. I've since bought a new mouse the RAT 7 MMO, so I'm no longer on my wireless mouse and the only thing I can think of is the new update doesn't like Cyborg mice.

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