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Max Payne 3
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=25858
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Author:  SeventhWard [ 29 May 2015, 04:24 ]
Post subject:  Re: Max Payne 3

Sadly, Max Payne 3 doesn't have full support for 21:9 displays. A very sad day indeed.

Author:  imusrt [ 30 May 2015, 06:03 ]
Post subject:  Re: Max Payne 3

SeventhWard, for 21:9 you could spread with SoftTH & run DX9 game. Game spreads well this way, except cut-scenes are all small or cropped width.
Instructions here (for manual PLP, will work for 21:9 too): http://www.wsgf.org/blog/imusrt/2015/04 ... structions
Image
(DX9 game looks good. DX11 game will require SoftTH v3+, still in development)
I just noticed your FWS post (below). This SoftTH solution has the same issues (listed above). Pretty minor, only cutscene issues & game's getting old. So FWS plugin would not likely be created.
http://www.wsgf.org/forums/viewtopic.ph ... start=1070

Author:  SeventhWard [ 31 May 2015, 01:56 ]
Post subject:  Re: Max Payne 3

imusrt wrote:
Pretty minor, only cutscene issues & game's getting old. So FWS plugin would not likely be created.


Hey imusrt! Thanks for the reply. Man, I sure hope it can get fixed. I know it's a little long in the tooth, but not really...she's 3 years old. And I know cutscenes are secondary to gameplay -- but as anyone who has played Max Payne 3 knows -- those cutscenes are kinda crucial in this game. Yeah they move the story forward...but they're so COOL.

I'm keeping hope alive but not holding my breath!

-SeventhWard

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