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PostPosted: 06 Sep 2010, 16:05 
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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Amnesia: The Dark Descent

Amnesia: The Dark Descent is a survival/horror game with puzzle elements.


4:3


16:10


16:9


21:9


3x1



Last edited by Jackal Frost on 27 Mar 2014, 13:08, edited 4 times in total.
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PostPosted: 08 Sep 2010, 15:12 
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Great start. A few things.

We don't grade demos (though it does look like the full version would get an A). And, we need to validate 1920x1080 before giving a perfect grade.

None of the screenshots show the HUD. Can you take some screens that show the HUD doesn't stretch? Are there any other in-game menus like an inventory screen? We would need to confirm that as well.

Finally, are there any cut-scenes? If so, what type and how do they behave?


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PostPosted: 09 Sep 2010, 02:22 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


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PostPosted: 09 Sep 2010, 02:29 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.


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PostPosted: 09 Sep 2010, 04:02 
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[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.

Yeah I can't figure out what is wrong.. Even tried different drivers. Funny thing is that the lower the settings the worse it runs lol.


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PostPosted: 09 Sep 2010, 04:02 
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Is this game OpenGL only?


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PostPosted: 09 Sep 2010, 11:28 
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Game runs fine here at 5040x1050 on 480s. Please head to the Request/Discuss or Technical forums if you still have performance issues.
This is my first DR, so please let me know if I messed anything up. :mrgreen:
The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

I have yet to find any cut-scene in the full game; the game may briefly take control of the camera at some points, but most of the time Daniel's vision becomes blurry and his movements slow while he gets an audio flashback, so that's still gameplay really. Maybe the ending is different.


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PostPosted: 09 Sep 2010, 13:39 
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Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Just regged here after seing this thread.

I'm having exactly the same experience on SLI 470's and it's driving me nuts.


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PostPosted: 09 Sep 2010, 14:17 
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Joined: 28 Jun 2008, 01:17
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I just noticed that you can fiddle with the FOV by editing the following line:

FOV = "70"

You can find it in the game.cfg file that resides in the config folder of your Amnesia installation directory.

I have adjusted it to 85 for 16:10 res, but I can't see the big difference unless I up it to 100 which gives me the Fish eye effect.


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PostPosted: 10 Sep 2010, 17:27 
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Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:


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