Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 03 Mar 2006, 07:00 
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Joined: 24 Jun 2005, 22:58
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Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Galactic Civilizations II: Dread Lords

Galactic Civilizations II: Dread Lords (commonly GalCiv II or GalCiv2) is a 4X turn-based strategy computer game by Stardock. It is the sequel to the original Galactic Civilizations. Two expansions Dark Avatar (2007) and Twilight of the Arnor (2008) were collected with the original title into the "Ultimate Edition".

GalCiv II is set in the 23rd Century, when multiple alien races, including Humans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. GalCiv II focuses on the single-player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games.








Last edited by X-Warrior on 11 Mar 2013, 04:02, edited 1 time in total.
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PostPosted: 30 Oct 2006, 23:58 
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Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Galactic Civilizations II: Dread Lords

Galactic Civilizations II: Dread Lords (commonly GalCiv II or GalCiv2) is a 4X turn-based strategy computer game by Stardock. It is the sequel to the original Galactic Civilizations. Two expansions Dark Avatar (2007) and Twilight of the Arnor (2008) were collected with the original title into the "Ultimate Edition".

GalCiv II is set in the 23rd Century, when multiple alien races, including Humans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. GalCiv II focuses on the single-player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games.



4:3


16:10


16:9


21:9


3x1



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PostPosted: 31 Oct 2006, 01:27 
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Cool. I just updated the MGL page I had just put up.


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PostPosted: 17 Apr 2007, 22:09 
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Joined: 07 Nov 2005, 04:16
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I just tested the demo, and I can confirm that all resolutions except 1280x720 work.

== Grading ==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
1280x720 unsupported.
Broken fullscreen tutorials.

Cranky's coverage estimate: 100%


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PostPosted: 25 Nov 2007, 22:01 
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Joined: 25 Nov 2007, 21:58
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Rather inconvenient for somebody like me that has their computer hooked up to a widescreen TV.. (it only goes up to 1152*648.. anything higher and it 'squishes' the picture to fit, which looks horrible..)


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 Post subject: Confirmed!
PostPosted: 02 Aug 2009, 20:57 
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Joined: 02 Aug 2009, 20:44
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Confirmed; this also applies to the shipping Ultimate Edition.

In addition, Sins of a Solar Empire and the Entrenchment add-on (also from Stardock) support WS natively (in fact, I play all three at 1920x1080, despite HD3450 PCIe graphics and a Celeron DC CPU).


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PostPosted: 03 Aug 2009, 03:34 
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Joined: 28 Jun 2009, 22:17
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I just saw this thread (coming from the solution which was updated ;) )and 1280x720 works as a custom resolution
to setup a custom resolution you need only change the "prefs.ini" file
which is located in :
"My DocumentsMy GamesGalciv2"
or "My DocumentsMy GamesGC2DarkAvatar"
or "My DocumentsMy GamesGC2TwilightArnor"
depending on the specific version you have

in this file lookup the lines :
Code:
[Video]
   DisplayWidth=1680
   DisplayHeight=1050

change them to whatever you want

could not find any obvious flaw in 1280x720


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PostPosted: 03 Aug 2009, 03:43 
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Can you post this info in a new thread on the confirmed solutions forum?


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PostPosted: 03 Aug 2009, 05:23 
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Joined: 28 Jun 2009, 22:17
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Can you post this info in a new thread on the confirmed solutions forum?

Done : http://www.widescreengamingforum.com/node/#comment-
be aware though that there is currently another one in this section for this game : http://www.widescreengamingforum.com/forum/viewtopic.php?t=3444


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PostPosted: 03 Aug 2009, 07:38 
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Joined: 07 Nov 2005, 04:16
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Thanks. MGL updated to link to yours, since that's needed for 1280x720. Grade is unaffected.


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