Wouldn't you say it's even more subtle than the respective positions of the player's guns in Call of Juarez: BiB ?
Aesthetically, yes, though guns being farther apart can't interfere with gameplay, and sufficiently warped perspective can. But if you think in this game it's too subtle to even notice, I believe you.
I think we have to take off a point for the story text issues in surround. Essentially, the surround support interferes with the narrative, and from a game-agnostic perspective, that's not something we can overlook.
Grade: B-
.ini solution, surround issues, stretched HUD, and vert - countdowns are blemishes.
CCE: 100%